by David Piner on Feb 08, 2008
by: Twikster
This is an extension to our Rogue Guide. It goes into detail about Rogues as of WoW patch 2.3. It's a must read for any Rogue. This page goes into detail about various tactics for the Rogue. Click here to return to the previous page.
There are 6 Poisons in the game as of Patch 2.3.
Instant PoisonFour poisons are useful in PvE, while three are useful in PvP.
If you don’t PvP, don’t bother brewing Wound Poison. It’s a waste of money in PvE. Most PvE caster mobs are easily defeated without them. (I’ve never used Wound Poison.)
Usually, for normal PvE, I equip two Instants. They significantly increase DPS and I find that if I don’t have them up, my fights take MUCH longer (which is bad).
If I find myself fighting runners, I’ll put Crippling on my offhand, which is usually the faster of my two daggers. If you are using swords or maces, equip crippling to your faster weapon. You want Crippling to proc soon and often, so that when the runner tries to flee, they move at a slow walk.
Deadly Poison is another option if you like DoT’s. If you are having problem hitting enemies (because they are higher level than you, for example), then try using Deadly, Rupture and Garrote to make up for your misses. Poisons are a physical attack, but the damage is “Nature” damage, so I’m not sure if armor is figured in the damage total for them. If so, DoT’s normally ignore armor, so you can use Deadly on high armor targets. Again, equip it on your faster weapon. Deadly stacks, and you want it to stack as much as possible.
Anesthetic Poison is used in groups. You don’t get it until high level, and I have yet to use it, but based on my grouping experience, you shouldn’t need it unless you are constantly pulling aggro from the tank.
Only change poisons if the majority of your targets in that area are special as described above. Using two Instants will greatly increase your DPS and make fights much shorter.
Now to the fun part. There are so many ways to do damage, and so many things can change in the middle of combat. It’s hard to figure out what combination of attacks is most effective.
In this section, I’ll try to steer you in the right direction.
When considering the best attack combination for a Rogue, you must take combo points into account. CP, and properly managing it is the key to maxing out your DPS. The key is this:
Don’t stress out on maxing out your CP meter before using a finishing move.
I don’t know how many times I’ve been asked or have seen in forums, new rogues complain because their CP meter fills up slowly. They complain that their enemy dies before their meter gets to 5! I fear that these rogues will lose faith in CP and ignore it when they get to a level where CP is vital.
I will go through some tips by level to give guidelines for the management of CP and some ideas of good attack combinations. But remember, “Every plan, no matter how well thought out, does not last through the start of combat.” This means that you must be on your toes and ready to improvise when necessary. Don’t just memorize a series of keystrokes and use that to the exclusion of all else.
From levels 1-18, CP is not a vital component of the Rogue’s attack. This is the training period for ALL classes and the mobs are, generally, weak and easily defeated.
Build your CP up to a maximum of three on normal mobs. Only go higher for Rares, Elites, Bosses or enemies 2 or more levels higher than you.By level 20, you have most of your standard attack abilities. The enemies start to get more difficult. You should still be able to fight one or two enemies equal to or 1 level higher than you. Now, you are getting into the meatier talents in your trees and you can start looking at talents that help build CP.
If you pick a talent to build CP, make sure you get the talents to make the condition for building that CP more likely. (Example: Setup builds 1CP for dodging attacks. Get Lightning Reflexes and/or Ghostly Strike to make the most of that.) The only CP building abilities are in the Assassination and Subtlety trees. To make the most out of CP, pick talents from those trees. (See the Talent section for a build focusing on CP generation)At 26, you finally get Cheap Shot. This will allow you to Stunlock. The key to a stunlock’s success is knowing how long your stuns last. Get a mod that puts a stun meter on your screen. Then you can time your stuns for just before the previous one wears off.
Stunlock is most useful against PvP casters. You can practice on caster mobs, but they won’t usually be as hardy as Players and you may not get through the whole sequence. WSG or duels are the best practice ground for Stunlock. Maybe you can find a friend to play practice dummy for you. Make no mistake, Stunlock takes practice and good reflexes. If there is even an instant between stuns, a Priest or Paladin spamming Bubble will break the whole sequence.
From level 30 on, the tactics remain the same, changing only with the addition of talent-based abilities. I will discuss some of these abilities and their uses.
Subtlety Abilities
Ghostly Strike: A very usefull ability for mitigating damage. For 15 seconds, your dodge rate shoots up. The cooldown on this is about 30 seconds, so you can’t just spam it and bob and weave your way to victory. But if you are going up the Subtlety tree, get this one and use it every time it’s up. It will also help build CP if you get the Setup talent.Combat Abilities
Riposte: Damage and Disarm. Good for damage mitigation, with a good agility and the improved Parry that is required to get the talent, this one procs a lot.Assassination Abilities
Cold Blood: Guaranteed crit when maxed out. Combined with the Seal Fate ability, this can give you another free CP.Comments or questions? Email us (Xerin@TenTonHammer.com) or post on our forums!