by Chris Ware on Dec 31, 2009
Entire communities abandoned, rampant crime and chaos, skyrocketing
death rates from global pandemics…in a warped version of
life imitating
art, some aspects of Fallen
Earth mirrored the real world
in
2009. With the world in the midst of a major recession all
subscription-based games are finding it harder and harder to compete
for a player’s hard earned cash. The team at Icarus studios
have been
working hard at improving the game with bug fixes, graphics
improvements and new content, but has it been enough? At launch Fallen
Earth played
little better than a closed beta, join Medawky this week as he heads
back to the harsh future to take another look at the current state of
the game.
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