by Cody Bye on Jan 03, 2008
Questions by Cody
“Micajah” Bye, Managing Editor
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Answers by Joon Kim,
Flyff’s Assistant Producer
Flying is fun. Every day hundreds of children dream pretend they can
fly like their favorite super hero or cartoon character, taking to the
skies with arms outstretched or a broom tucked between their legs.
style="font-style: italic;">Fly
for Fun (Flyff), an imported free-to-play MMORPG, allows
players to
live out those dreams and take to the skies. Recently, the developers
behind Flyff introduced a brand new version of the game (Version 10)
and the Ten Ton Hammer staff was sent in to investigate the newest
iteration. Cody “Micajah” Bye sat down with
Flyff’s assistant producer, Joon Kim, to find out why gamers
should be interested in Flyff and it’s latest expansion.
href="http://www.tentonhammer.com/node/16388"
title="Flyff - Energy Burst">
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style="font-style: italic;">Flyff has typical MMOG combat plus you can freely fly the skies of Madrigal.
Joon Kim:
First off,
thanks for having us. Fly
for Fun (Flyff) is a free-to-play MMORPG
developed by Aeonsoft, a subsidiary of GALA Inc. Many people find Flyff
appealing because it is more than just an MMORPG. While you
can enjoy the game for its leveling and character building aspects, you
can also relax and take time to talk to your friends via the in-game
messenger or freely fly the skies of Madrigal, showing off your keen
sense of Flyff fashion. Flyff is a game that truly holds something for
both the serious and casual gamer alike.
Ten Ton Hammer: It was
recently announced that Flyff would be receiving a substantial update
that includes additions to higher level content as well as new items
for the lower level players. Could you give a brief summary of the new
content and why players should be interested in it?
Ten Ton Hammer: In
Version 10 you’re going to be adding the Master and Hero
class systems. How do these work compared to other class systems in the
game?
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title="Flyff - Flying Around">
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style="font-style: italic;">Future updates to
Flyff may include new, faster vehicles.
Ten Ton Hammer: What will
be included in the Master and Hero systems? You mention more skills and
a new job system. How do these work and what will they enhance?
Ten Ton Hammer:
Flying to different areas and locations seems to be a very integral
part of Flyff. Will any of the new content augment the way you fly
(faster, slower, etc.)?
Ten Ton Hammer: Is there
anything in Version 10 that might attract new players to the game?
Ten Ton Hammer:
How will the more experienced players be able to
“teach” the younger players about the game? Is it a
mentoring type system, where the mentors get experience as well? Or is
it something else?
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title="Flyff - Posing">
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style="font-style: italic;">It's time to
celebrate Flyff fans; Version 11 is on the way!
Joon: While
not an
experience-based mentoring system, veteran players will be able to
“teach” younger players by partying with them and
displaying strategies and tactics that only a veteran player would
know. Individuals venturing on the Master and Hero path will have an
even greater wealth of knowledge to share with the more inexperienced
populace.
Ten Ton Hammer: Are there
any new monsters or new areas in Version 10? Any other changes besides
those that we discussed?
Ten Ton Hammer: Is
Version 11 on the way? If so, what sorts of plans are involved with the
next update of the game?
Ten Ton Hammer: Is there
anything else you’d like to tell the Ten Ton Hammer readers
about Flyff?