by Jeff Francis on Jul 22, 2010
Game companies need to make money in order to be successful, but most gamers have limited budgets. Which subscription model should a game company use and which models are best for players? Is it a monthly subscription? Free-to-play? Lifetime subscriptions? Jeffprime examines the various MMOG subscription models and gives you the good and the bad.
Buying Time
This subscription model allows players to purchase in-game time, be it in hours or days. A recent example is APB, where you can purchase a set number of hours to play. This method is a bit more flexible than the monthly subscription method.