Gods & Heores: Updated Q & A

by on Apr 04, 2007

<b>Updated Q&A - Classes, Feats, and More Combat</b><br /> <br /> <a href="http://www.gamespot.com" target=blank>Gamespot</a> had a chance to sit down with Design director Stieg Hedlund. Find out what they were able to learn about Gods and Heroes: Rome

Updated Q&A - Classes, Feats, and More Combat

Gamespot had a chance to sit down with Design director Stieg Hedlund. Find out what they were able to learn about Gods and Heroes: Rome Rising.

GameSpot: Gods & Heroes tries to be different from most other massively multiplayer online role-playing games when it comes to its player-versus-environment combat. Could you detail some of the differences for us?

Stieg Hedlund: Going into the project, we really felt that the sense of entertainment in massively multiplayer role-playing combat needed to be seriously amped up. Instead of following what other games in our category were doing, we took games such as Soul Calibur as our models and really went for it.

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Last Updated: Mar 29, 2016