GW: The Importance of Quest Text

by on May 17, 2006

Careless Clicking

Questing can turn ugly when you don't read the flavour text. Samyel's column on the Guild Wars - TenTonHammer community site explores why it's probably a good idea to read what you're agreeing to before you click "okay."

So… we run back to the Undercity. It's a long, boring run with nothing to kill. We zone into the Undercity and head back to where Tosai is patiently waiting for us to get slaughtered again. It's a long, boring run with nothing to kill. Deja-vu all over again, baby.

Read the rest in my column The Indignity of Disease at Guild Wars - TenTonHammer.


Last Updated: Mar 29, 2016