by Chris Ware on Oct 07, 2009
Few
trends in the gaming world have taken hold and dominated
quite like MMOGs have in the last ten years. In the next year or so we
will
begin to be flooded with articles and shows featuring recaps of the
decade and
while most will focus on sports franchises, personalities, celebrities
and
major events, those dedicated to video games will undoubtedly dub the
2000’s as
the decade of the MMOG. With World
of
Warcraft pushing the genre into
the mainstream like no game before it had,
the industry has seen an explosion of new players and with them a flood
of new
games.
While
the influx of players into the realm of online gaming
is great for the industry, have we begun to reach a point of market
saturation
that will ultimately kill it off? Has the rising popularity begun to
push our
beloved genre towards being a fad that will eventually jump the shark,
or are
there still more players just waiting for that perfect game to bring
them into
the fold as well?
Here
The
Many
While
there may one day be a pendulum shift back to more man
vs. machine gaming, the highly addictive properties of MMOGs will
ensure that
they will continue to have a place in the market. Most gamers who
experience
the social interaction and large scale living feel of these worlds tend
to get
hooked and keep playing them for years, and even the least populated
games out
there tend to generate enough revenue to keep the servers going well
past the
games prime.
The
one market that will most likely fuel the next level of
MMOG popularity is that of gaming consoles. With many developers
professing
interest in console based MMOGs and CCP announcing
style="">DUST 514,
it appears that this segment may once again see some life
that has been dormant since FFXI,
EQOA and
the Phantasy
Star games died out. As Ten Ton
Hammer’s own Martuk
discussed in his
href="http://www.tentonhammer.com/node/75072">editorial
regarding consoles and MMOGS,
it’s a huge market waiting to be tapped:
style="">
style="font-size: 10pt;">At this year’s GDC
Austin, Turbine's Vice President of
product development, Craig Alexander,
href="http://www.gamasutra.com/php-bin/news_index.php?story=25349">
style="">
style="font-size: 10pt;">headed a
discussion about the potential importing of MMOGs to consoles
style="">
style="font-size: 10pt;">. During the
discussion, pie-chart graphs were used to outline MMOG growth by 2011.
Projections have MMOGs making up over 40% of the PC gaming market by
that time
and over 15% of the console market, each providing over $2 billion in
revenue.
So the incentive for developers is certainly there for an almost
virtually
untapped market. However, that market won’t remain untapped
for very long.
Already a number of MMOGs are targeting a console release.
style="">Age of Conan
style="">
style="font-size: 10pt;">, Champions
Online,
Final Fantasy XIV
style="">
style="font-size: 10pt;">, and
style="">The Agency
are just some of the games that will be aiming to
make their debut on consoles.
While
there is no denying that the genre is oversaturated
and rife with copy cat titles that are little more than glorified ponzi
schemes, it appears there is still room to grow in MMOG land.
Innovations such
as streaming digital distribution, 3D browser based games, PC to
console
interoperability and enhanced RMT based offerings will continue to push
the
massively multiplayer universe forward for at least another decade.