Lead Designer Paul Sage Discusses Tabula Rasa

by on Oct 31, 2007

<strong>"At one point, all players were going to be mutant fish. We scrapped that."</strong> Paul Sage, Lead Designer of Tabula Rasa, chats with Michael Lafferty about the game in this pre-launch interview. <blockquote>The game has undergone a lot o

"At one point, all players were going to be mutant fish. We scrapped that."

Paul Sage, Lead Designer of Tabula Rasa, chats with Michael Lafferty about the game in this pre-launch interview.

The game has undergone a lot of changes since its inception. There were different environments, different styles of play, but after testing and retesting, a final course was determined and Tabula Rasa (which translates to “a blank slate”) settled into the sci-fi genre as an action shooter within the massively multiplayer genre.

Read the whole interview at Gamezone.


Last Updated: Mar 29, 2016