Light at the End of the Rift - A Launch Q&A with Hal Hanlin

by on Feb 23, 2011

With the latest beta over and launch just a short time away, gamers are waiting with bated breath for <em>Rift</em> to be unleashed on the MMOG market.

With the latest beta over and launch just a short time away, gamers are waiting with bated breath for Rift to be unleashed on the MMOG market. Game aspects such as multiple souls, dungeons that you unlock over time, and the dynamic rift invasions all have made Rift the game to play. Ten Ton Hammer sent our own Jeff “Ethec” Woleslagle to glean more behind-the-scenes information from Design Producer Hal Hanlin, who gave us quite a few details on the design process for Rift.


Hal Hanlin: We’re not making promises we’re not keeping. We say we are your next MMO. Why? We have graphic superiority, innovative and fresh gameplay built from a foundation you’re already familiar with, a class system you’re going to feel is intuitive and wish it was in your next MMO and more.



Last Updated: Mar 29, 2016