by ZeroAerey25 . on Oct 05, 2007
Art from a developer perspective!
Unlike many of it's fantasy-based kin, The Chronicles of Spellborn continues along its defined development path for a Q4 2007 release. While the release may still be a few months away, especially for the U.S. crowd, the employees at TCoS aren't taking any time off. Ten Ton Hammer recently received a copy of their latest development art journal, which depicts some of the ongoing work that's being done to polish the dark fantasy game. With a prologue by Community Manager Banshee, the main crux of the article is penned by TCoS artist Bert-Jan de Weerd. Enjoy!
Using mockups is a great way of testing a design. A mockup is a very, very simple version of a design and mainly consists out of cubes and cylinders and basic colored materials (in our case one of the default materials is a very, very bright pink texture. If you don't already have a headache, you're bound to have one real fast). We then placed that mockup in the environment to check if it would fit. We can see the composition of the area; does it fit within the rest of the environment and if not, what do we need to tweak to improve it? But we can also play test it.
Go check it out right here at Ten Ton Hammer.