by Nicole163 on Feb 23, 2011
The mad rush of change continues to roll out in the form of
href="http://www.tentonhammer.com/lotro">the Lord
of the Rings Online Developer Diaries. The
href="http://www.lotro.com/gameinfo/devdiaries/1054-update-2-legendary-item-system-remvamp-developer-diary">Latest
One, by Ken "Graalx2" Burd and Brian "Zombie Columbus"
Aloisio, detail a number of forthcoming changes to the legendary item
(LI) system.
From the initial release of the Legendary Item
system there have been many players that wanted more control over their
Legendary Items Legacies. With Mirkwood, we responded to these
concerns with Pool A/Pool B legacies that reduced the randomness of
Legendary Items. However, there was still the possibility of getting
Legacies that mismatched a players style of play, wasting all the
effort spent acquiring the Legendary Item. This new system revision
will give a player almost complete control over the Legacies -- if a
player is willing to invest their time.
Some of the highlights of this new system:
Heritage Runes (the item XP "pills") are no longer splitIn general, the intent is to reduce the amount of grinding
required to get suitable LIs and relics, and to give players a better
measure of control and specialization. The system is currently active
on Bullroarer for beta testing for anyone who wishes to try these new
systems out for themselves.
More details are given in the
href="http://www.lotro.com/gameinfo/devdiaries/1054-update-2-legendary-item-system-remvamp-developer-diary">Update
2: Legendary Item System Revamp Dev
Diary.