New Study, MMO Gaming Creates Leaders

by on Jul 09, 2007

<strong>How 'bout that, a little positive press!</strong> After the recent wave of press about deaths due to online gaming excesses and the surprising "new" phenomenon of online griefers (coined "cyber-bullies" by a pundits ever eager to drop a new cat

How 'bout that, a little positive press!

After the recent wave of press about deaths due to online gaming excesses and the surprising "new" phenomenon of online griefers (coined "cyber-bullies" by a pundits ever eager to drop a new catchphrase), the idea that MMO gaming might have positive benefits comes as a breath of fresh air:

Specifically, the report, which can be read in its entirety at Seriosity's official site, claims that MMORPG players exhibit proficiency in, "collaboration, self-organization, risk taking, openness, influence, how to earn incentives linked to performance and be flexible in the way they communicate."

Check out the writeup of the recent IBM / Seriosity study at Shacknews.


Last Updated: Mar 13, 2016