Patch Notes: April 18, 2007

by on Apr 18, 2007

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Patch Notes - April
18, 2007
The following changes have
been made in the April 18 patch:



Economy/Crafting: Item
damage upon defeat will no longer occur until the player reaches level
10. Once you hit level 10 all bets are off, but you get a free ride til
then! Keep in mind that item wear still occurs during combat. The repair cost has been lowered on some uncommon/rare
jewelry, weapons, shields, and clothing. Signature, Elite, and Boss monsters drop more money. Pipeweed
seed processing recipes now only give out 1 seed instead of 3, like
they were always supposed to. (Farmers, please drop the pitchforks!
There are changes coming to better your plight. More details to follow.)

Quests:

Fixed
a problem in the "A Road Through the Dark" instance that was causing
the second door in the instance to sometimes not open. Fixed
problems with NPCs that had a ring but would not interact with the
player. Constable Bolger, Jolly Smallburrow, Isembard Took and The Lynx
Mother should all be fixed by this.

Miscellaneous:

For
Windows Vista users, Texture Detail is now set to High when overall
graphics settings are set to Very High or Ultra High. Previously (and
still true for non-Vista machines), these graphics settings would set
Texture Detail to very high. People will still be able to manually set
their Texture Detail to Very High, but it wont ever default that high
on Vista.



Last Updated: Mar 29, 2016