Q&A With Star Trek Online Crew

by on May 24, 2006

<strong>Ten Ton Hammer interviews Star Trek Online devs</strong><br /> <br /> Nicole "Awen" Hamlett talks Star Trek Online with Perpetual Entertainment's executive producer Daron Stinett and lead game designer Glen Dahlgren. The game is still early in d

Ten Ton Hammer interviews Star Trek Online devs

Nicole "Awen" Hamlett talks Star Trek Online with Perpetual Entertainment's executive producer Daron Stinett and lead game designer Glen Dahlgren. The game is still early in development, but when it's released, no doubt it'll be the biggest thing to hit Starfleet since Lieutenant Yar slept with Data.

“Why are our guilds called fleets? Because pretty early in your career, you’re going to get a ship. It won’t be the bigger, cooler ships that require crews to fly them, but it’ll be yours. And the kind of content that a gathering of higher-level players will be interested in will involve all of these ships in an armada. At that point, you’re talking about a fleet. The larger fleets might even earn bases of their own, like a floating clubhouse or guildhall. These could be capital ships, likely not available to individuals, but also not necessarily used in the same way as other ships—mostly great places to live and interact with your other fleet members.” Glen told me.

So trekkies can rejoice. It looks like we'll finally have a game that will be done “right” (unless you're still having fun screaming "full impulse... FULL IMPULSE!" at Star Trek Bridge Commander, that is). Find out why we're more excited than a band of tipsy Vulcans by reading Ten Ton Hammer's Star Trek Online interview.


Last Updated: Mar 29, 2016