SC2: Turtling Newbies - Why Turtling Doesn't Work

by on Apr 09, 2010

Many players fear the darkness in Starcraft 2. They fear it so much that they never leave their base, opting to build their defenses until they feel secure and tech straight to Carriers.

Many players fear the darkness in Starcraft 2. They fear it so much that they never leave their base, opting to build their defenses until they feel secure and tech straight to Carriers. Yet, does this strategy ever work against a good player or even at all? David "Xerin" Piner takes a look at this in our latest article on Starcraft 2.

Now, the match will go one of two ways and there is no other way the match will go. The first is that their opponent employs a similar tactic and it becomes a game of who can make 200 food worth of Carriers the fastest and attack move them the best. The other is that they face a player who isn’t afraid of the darkness, discovers their motives, and then busts their choke point and finishes them off with ease. Just as if the Orcs win, except Gandalf requires a lot more vespene gas.

Starcraft II - Turtling Newbies goes into detail about why makings cannons for 15 minutes is obviously a bad idea and some suggestions on how to change your habits, if you've fallen into that kind of playing habit.


Last Updated: Mar 29, 2016