Star Trek Online: Cryptic Provides An Engineering Report

by on Mar 05, 2010

Everybody break out your best Scotty impression, it's time to talk Engineering Reports.

Everybody break out your best Scotty impression, it's time to talk
Engineering Reports. In a very cool move, Crytic is providing reports
showing what they are working on and in which stage of development the
improvements currently reside. It's similar to the href="http://www.tentonhammer.com/sto/state_of_the_game_02-2010">State
of the Game only more
specific and shows which ones we'll see first:




The Engineering Report is
broken down into sections.

In
Testing

These issues have been addressed, and are being reviewed internally.
Once approved, these items will be added to one of the next Holodeck
updates. Issues in this bucket are generally
around 2 weeks away from going Live.



Under Investigation

STO Team members are looking into these issues (many times player
reported) to uncover bugs or oddities that will need to be addressed.
Not everything in this section turns out to be a bug, and in some cases
these issues may be specific to some players and require CS
resolutions. ETAs for resolution in this section vary by issue.



In Development

These are features or fixes that have been reviewed and discussed and
are undergoing design time to be implemented in a future update. Issues
in this section are more than 3 weeks away from going
Live.


The latest Engineering Report highlights some very interesting
improvements:


face="Arial Black">In
Testing

Respec options Ground anomalies are not
consistently giving the correct level resources PVP Queue updates Fleet Actions will be level
banded so that players in the map are within range of each other to
make scoring fairer. Renaming your account @name AI pathing and mission fixes
for Cage of Fire (Bajoran Fire Caves) Unique items should not be
allowed to be equipped multiple times on the same character. Klingon stores selling items
for the wrong currency Leveling up and Promotion
bugs Klingon skill tree review to
remove reference to Fed skills Additional Federation and
Klingon Bridges Klingon Star Cluster missions Additional Star Cluster
mission types Klingon ship customization
for T0 and T5 ships New Fleet Actions and Fleet
Action updates for both Fed/Klingon
(DS9 Invasion, Gorn Minefield, Breaking the Planet, Romulan Temple,
Crystalline Entity) Borg Special Task Forces
(For Fed and Klingon players) Klingon access to Borg Sector Multi-faction Borg Deepspace
encounters (Fed+Klg players vs Borg) More emotes More Fed and Klingon ship
variants at top tiers New Klingon Cruiser Race specific transporter FX Off Duty Outfits Updates to the ship
selection rooms Removing the bug where
missions would sometimes get stuck in partial complete progress Rereleasing iPVP maps Players getting trapped in
geometry in the mission TRAPPED



Under
Investigation

Loading screens freezing the
client Players will sometimes
encounter mobs much higher than expected in Deepspace encounters Skill descriptions that are
confusing or incorrect (on a per case basis) Latency when moving around
inventory Long load times when
entering Sol System or Earth Space Dock /Stuck command not working
in all cases Objective griefing on the
Borg Hunt PVP maps Klingon stores not selling
expected items Weapon beam FX do not stop
and attach to the player as they move around the map Admiral Zelle issues on the
Divide et Impera mission Temple Offerings mission is
not completing properly Updating the timers on
Klingon repeatable missions Faction settings are not
being applied properly and powers like “Seduce” can
be misused Stealth powers allow
interactions that bypass content Problems when applying pips
to costumes



In
Development

Death Penalty Options Memory Alpha/Crafting Cross level teaming Multi-Faction
“Neutral” social areas Improvements to Repeatable
Mission UI Updating player status
windows to show the proper ship silhouettes Better notification when
players are at the skillcap and skillpoints are converted to BOFF points More non-combat mission
varieties Options to make missions
more difficult More replayable mission types Ability to trade bridge
officers Revamp of commodity
missions

Thanks to Stefman for the heads-up, there is plenty to be looking
forward to in these lists. Note that Death Penalty seems to be sliding
down, we'll keep an eye on that one for certain. Anything else catch
your eye?


Last Updated: Mar 29, 2016