Star Trek Online Devs Field PvP Questions

by on Apr 13, 2010

<p><a href="http://www.tentonhammer.com/taxonomy/term/117"><em>Star Trek Online</em></a> devs are discussing PvP plans for the future in the latest <a href="http://www.startrekonline.com/node/1519" ta

Star Trek Online devs are discussing PvP plans for the future in the latest Ask Cryptic. Open PvP is something the team is looking at for both space and ground combat, but focus is currently on more instanced games, so there is no ETA as of yet. Unfortunately, it doesn't look like they plan to add an auto team join mechanic for joining a PvP minigame, which in itself can be a major pain at times when players leave and a new one joins right in the middle of a battle. But on a positive note, they are looking at ways to make it possible for you to actually see your own team or allies when you are attempting to fight together in these minigames, a long-standing annoyance and sorely missed feature of the game since its launch. Additional PvP rewards will be coming as well.

Q: Schneemann - Any plans to add more variety to spend our PvP rewards for, especially stuff like more weaponvariants (even Phaser are missing a lot of variants like [heavy] dual cannons...)?

A: Yes, this is a high priority feature we are currently working on. All those weapons actually exist, they just only exist for random critter drops. So at this point is just a matter of going through the thousands of weapons, getting the proper pricing on them, and getting them sorted nicely into the PvP, Exploration and STF stores, as well as Memory Alpha.



Read the full Q&A here.


Last Updated: Mar 29, 2016