Stargate Worlds: Developer Diary #2

by on Nov 30, 2007

<strong>Didn't Aristotle also nearly drown someone once to teach them about wanting knowledge?</strong> RPG Vault has a new developer diary for Stargate Worlds up which examines the storytelling elements involved in making a good game.

Didn't Aristotle also nearly drown someone once to teach them about wanting knowledge?

RPG Vault has a new developer diary for Stargate Worlds up which examines the storytelling elements involved in making a good game.

Any discussion about dramatic structure must begin with the old chestnut from Aristotle about three Acts - every dramatic story has a Beginning, a Middle and an End. "Well, that's pretty obvious," you say. "Big deal." Well, yes, it sorta is a big deal because the majority of the artfulness of writing drama comes through the juxtaposition, ordering and choosing of smaller elements within those three acts.

Read more at the RPG Vault.


Last Updated: Mar 29, 2016