Stargate Worlds: Discussing Game Mechanics with Chris Bernert

by on Dec 17, 2007

<strong>Getting the skinny on the stargates.</strong> Chris Bernert, Lead Systems Designer for Stargate Worlds, discusses many of the planned mechanics for the game in this interview with MMOlecule. <blockquote>MMolecule: As I’m sure you already kno

Getting the skinny on the stargates.

Chris Bernert, Lead Systems Designer for Stargate Worlds, discusses many of the planned mechanics for the game in this interview with MMOlecule.

MMolecule: As I’m sure you already know everyone has a ton of questions regarding the user-interface. Will the UI be modular and fully customizable? Will third-party add-ons be allowed?

Chris: The UI design is based upon ease of use for the new player and customization for the more experienced player. We’re not ready to unveil the UI just yet but we are coming up with a design that is both easy to use as well as deep enough to maximize the play experience.

Read the full interview at MMolecule.


Last Updated: Mar 29, 2016