by Danny Gourley on Jul 20, 2008
Questions
by Ten Ton Hammer Premium Members
style="font-weight: bold; font-style: italic;">
Answers
by Chris Klug, Creative Director,
style="font-weight: bold;">Stargate Worlds
From the outset, Ten Ton Hammer has designed the
href="http://tentonhammer.com/member" target="_blank">Premium
Membership program to help bring players closer to the
developers who create the games they love. When a Premium Member
suggested (
href="http://forums.tentonhammer.com/showpost.php?p=230721&postcount=26"
target="_blank">Members Only link)
that a great way to accomplish this goal would be to allow Members to
submit interview questions for developers, we knew we'd just heard a
great idea. Now Ten
Ton Hammer is putting that plan into action.
Introducing the first installment of our new series called VIP Access,
where Ten Ton Hammer Premium Members get a chance to have their
questions answered by the developers. First up in our series of games
is Stargate Worlds (SGW), Cheyenne Mountain
Entertainment's adaptation of the wildly successful science fiction
television series based on the Stargate movie.
Ten Ton Hammer Premium Members submitted questions to ask the Cheyenne
Mountain team about SGW, and here are the answers.
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style="font-style: italic;">Stargate Worlds can
take players literally anywhere.
heerobya: With nearly
infinite possibilities for content expansion in virtually any
imaginable setting / time period etc., what plan do you have to keep a
unified, consistent feel throughout the game?
heerobya: What kind of
combat
system can we expect? Considering the
style="font-style: italic;">Stargate world
focuses primary on ranged combat, will we be looking at a more FPS
[first person shooter] system, a straight RPG [role-playing game] auto
targeting system, or a hybrid of the two like we see in titles like
style="font-style: italic;">Mass Effect?
evenchin:
style="font-style: italic;">How will the Asgard
Bombardment Ability work? And will it not be too overpowered?
evenchin
style="font-weight: bold;">:
style="font-style: italic;">The Asgard are one
with the drones; they feel like one character. Will
style="font-weight: bold;">the drones be
style="font-weight: bold;">customizable then? If so, how?
evenchin
style="font-weight: bold;">:
style="font-style: italic;">The Asgards are
quite fragile. Even though they area fragile race with no real
protection, will there be a shielding technology that keeps them from
not being killed at the first shot?
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Players can expect
some different looks on the field.
drevan: Will the game
also incorporate content from Stargate:
Atlantis?
cirric: Will a Goa'uld be
able to defect and be member of the SGU? Or would they just be
considered Tokra? Similarly, would you be able to be an Asguard on the
side of the Praxis?
cirric: How soon can we
expect to see vehicles we can drive, both space and ground [vehicles]?
cirric: How strictly will
you be sticking to the Stargate
mythos? Meaning will you be introducing different technology, different
worlds and different races/creatures that were not in the various
series.
cirric: How much
interaction will we have with General Jack O'Neill? That guy just plain
rocks!
IvanTv: Do you have any
plans for
large-scale ship battles (ie. a Goa'uld mother ship vs. an Earth ship,
both being controlled by players inside)?
Kralle: Do you support
"packrats" with plenty of storage to pack my stuff away?
Kralle: Will quests have
the possibility to have an unknown ending or reward?
Kralle: Will quests and
challenges
give players different choices to solve them leading into a different
path in said quest/challenge (dynamic quests, so to speak)?
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Different worlds and
cultures are sure to mean unique architecture.
Kralle: Do we need to
suck-up to "higher beings?"
Kralle: Will items like
clothing, weapons, artifacts, talismans and the like have a strong
impact on abilities and skills?
d3athre1gns:
18. Will there be any voice overs or
characters
in the game from
anyone who was in the show?
d3athre1gns
style="font-weight: bold;">: Will there be any vehicles for
travel [like horses in other games] in the game?
d3athre1gns
style="font-weight: bold;">: How will dying be handled in
the game.