SWTOR's Georg Zoeller Talks Class Design and PvP

by on Sep 08, 2011

<p>BioWare’s Georg Zoeller chats about class design, PvP and keeping players playing <a href="http://swtor.tentonhammer.com/"><em>Star Wars: The Old Republic</em></a> for years to come.

In a little story that slipped under our radar last week, TORWars posted a new interview with Star Wars: The Old Republic's (SWTOR) Principle Lead Combat Designer Georg Zoeller about combat and PvP in the game. Zoeller provided some insight into how the team over at BioWare is approaching the game to keep players motivated to play in months and years to come - with options.

Options. The Advanced Class system allows characters to fill several roles within their class and through our skill trees we offer multiple types of gameplay with a lot of depth. This goes a long way to making sure players can get the most from their class.

Zoeller goes on to explain that the team is not approaching PvP in a "rock-paper-scissors" way of design, so one class will not necessarily be the counterbalance to another, but some situations will favor a class given the right circumstances. Class design seems to be based more on flavor as Zoeller explains each is being designed to offer valid viability in both PvP and PvE so that players don't feel forced to take a specific class that they don't want in order to function in a specific role for either.

As we all know, you can't keep players playing your game if you don't provide them with regular new content. Luckily, Zoeller stated that BioWare is already hard at work on post-launch content and new system plans for SWTOR.

Read the full interview at TORWars.


Last Updated: Mar 29, 2016