SWTOR World Designer Talks Taral V and Flashpoints

by on Jan 28, 2011

<p>BioWare has never been shy about adding elaborate stories to their games and <a href="http://www.tentonhammer.com/swtor"><em>Star Wars: The Old Republic</em></a> may be their most ambitious attempt

BioWare has never been shy about adding elaborate stories to their games and Star Wars: The Old Republic may be their most ambitious attempt to date. GameSpot recently got the chance to speak with World Designer Jesse Sky about the game's Flashpoint gameplay. The interview features a look at the fortress mission on Taral V, which a full group of four players can play through in about 90 minutes. Along the way, players can discover things that may change the way that their adventure plays out.

Flashpoints are repeatable by design, and we strive to include elements that keep them fresh for multiple play-throughs. The gameplay focus in a flashpoint is very tight, which contrasts a bit with adventuring in the open world, but it lets us empower players in some really interesting ways. For example, you might explore the area and discover a secret that changes the mechanics of a boss fight. Or you might make a story decision that alters the course of the gameplay.

You can read the entire Q&A and check out the video on GameSpot's website.


Last Updated: Mar 29, 2016