TR: Caves of Donn Developer Diary

by on Oct 22, 2007

<strong>No, not really. Gimme more games!</strong> Have you ever wondered about what kind of thought and work goes into creating Tabula Rasa? Ten Ton Hammer has your chance to get a few answers. Mission Designer Rebekah Tran gives us an inside glimps

No, not really. Gimme more games!

Have you ever wondered about what kind of thought and work goes into creating Tabula Rasa? Ten Ton Hammer has your chance to get a few answers. Mission Designer Rebekah Tran gives us an inside glimpse at creating one of the earliest instances in the game, the Caves of Donn. Learn about the design process, how combat is laid out, and the lore behind this Forean revered site.

The game world of Tabula Rasa is filled with many different types of environments that range from somewhat familiar to very alien. The overland maps (the persistent maps where hundreds of players share the same space) share their visual theme with three to four connected instance maps (unique maps created for a party alone). Wilderness is the first overland map that the player visits after completing the game tutorial. It is covered with dense forests, and sports the familiar sounds of twittering birds… that is, when you're not in the middle of a fierce battle.

Read it at Ten Ton Hammer's TR site.


Last Updated: Mar 29, 2016