by LadySirse on Nov 15, 2006
Creating the Never Ending MMO
Brad McQuaid, executive producer of Vanguard: Saga of Heroes, has said that he would like Vanguard to be a "never ending MMO." Massively multi-player games require a steady flow of content to keep them fresh and growing for years to come. Most players agree that live updates and expansions are a great way to handle bringing in new content, but what about paying for smaller, more frequent content upgrades via an adventure pack model? Read Shayalyn's take, and come vote in our poll.
"Some players balk at the idea of adventure packs because they feel the content they deliver should be free via live updates, and they fear that adventure packs diminish the work that the team does on fixing existing shortcomings in the game. Another common concern is that a game should deliver enough content to last from one expansion to the next, and that if it doesnt the game hasnt delivered what the players paid for in the first place."
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