Vanguard: Year in Review

by on Dec 27, 2006

<b>Vanguard: Saga of Heroes Year in Review</b><br /> <br /> Nobody writes a comprehensive review like our Zinn, so we called on him to take a look back at 2006 and the changes a year in development has wrought upon Vanguard: Saga of Heroes. From beta 2-

Vanguard: Saga of Heroes Year in Review

Nobody writes a comprehensive review like our Zinn, so we called on him to take a look back at 2006 and the changes a year in development has wrought upon Vanguard: Saga of Heroes. From beta 2-4 to changes in combat mechanics and the death penalty, Zinn takes a look at how Vanguard has progressed, and how the community has reacted to it. Take a complete look at where Vanguard has been and where it's going in Zinn's year in review.

"Combat underwent drastic changes in 2006. In Beta 2 Vanguard combat was very reactive with combat based around the ability to perceive upcoming enemy attacks. The player had many meaningful choices and was rewarded for reacting well to what her enemy was doing. To make such a system work fights had to be very long and combat very slow. It’s reported that this system didn’t go over very well with many of the testers and resulted in many combat revamps."

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Last Updated: Mar 29, 2016