WAR: Preview

by on Feb 10, 2007

<b>Why are Orcs better than dwarves? They do it 'til they're green in the face</b><br /> <br /> <a href="http://www.gamesradar.com" target=blank>Games Radar</a> has posted their thoughts on the upcoming Warhammer Online...<br /> <br /> <blockquote><br

Why are Orcs better than dwarves? They do it 'til they're green in the face

Games Radar has posted their thoughts on the upcoming Warhammer Online...

Mythic Entertainment's Warhammer Online: Age of Reckoning looks great, feels unique, and best of all... is almost done. The visuals are varied and lovely as expected (scorched villages, bloodshot eyeballs peering sidelong from tree-trunks, elves smoking opium, all the greats). There are no weak player classes (i.e., these healers also fight) and its tiered quest system is intriguing: players gain experience on progressively more elite quests just by being in the right area, whether grouped up with others or not. But even a few minutes of hands-on twiddling quickly reveals WO:AOR's greatest asset: its gleeful embrace of never-ending conflict.

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Last Updated: Mar 29, 2016