by ZeroAerey25 . on Dec 26, 2007
Crack teams of audiologists are working around the clock right now to get that murloc sound just right.
In this interesting article, some of the MMO game industry's top audio people discuss the changing role of sound in our MMORPGs.
With movies, you have a locked picture and a linear experience the viewer experiences that world in exactly the way the director intended it to be viewed, says Nick LaMartina, sound designer at Cheyenne Mountain Entertainment in Mesa, Ariz. In games, I compare it to preparing to do a massive live show, and you have to write instructions for an intern about how to react to every possible thing that could happen under any possible circumstance, then flipping a switch and hoping it all goes OK. Game audio has to be ready to deal with any number of possibilities in even the simplest games. That's why a good, logical workflow is important in creating the sound for the game.
You can keep reading this interesting article at Digital Content Producer.