An epic struggle between good and evil, man and machine, faith and
despair…all of this was portrayed in the epic sci-fi series style="font-style: italic;">Battlestar Galactica.
The saga of the human colonists seeking to survive against the Cylon
machines that they had created struck a chord with millions of fans,
and now those fans can join the fight online as either a human or a Cylon. To
see how the game measures up, Ten Ton Hammer climbed into a cockpit and
joined the fray.


Battlestar
Galactica Online
, developed
by Bigpoint, is a free-to-play browser-based MMOG. The game is
currently in open beta, and takes place after the Cylon resurrection
ship was destroyed in the TV series. What came next, for game purposes,
was that the human and Cylon fleets were engaged in a titanic battle.
When the humans tried to jump out and escape, something happened, and
both fleets were dragged through hyperspace to a distant quadrant of
space that neither side had explored. Both fleets are severely damaged
and are looking for any resources that they can lay their hands on. So,
as you might surmise, style="font-style: italic;">BSGO
is a space-combat game with a heavy emphasis on resource gathering.


href="http://www.tentonhammer.com/node/96340"> style="border: 0px solid ; width: 580px; height: 420px;"
alt="battlestar galactica online"
src="http://www.tentonhammer.com/image/view/96340">

Heading towards a fight!

Once you create an account and log in, you must choose between the
human and Cylon faction. Once you make your choice, you’re
allowed to customize your avatar a bit. This part is low traction;
you’ll never see another player walking around in the game,
and you’ll be spending 95+% of your time in the cockpit of
your spaceship.



You’ll begin the game at your respective side’s
main base of operations – either a basestar or a battlestar.,
where you’ll receive your daily missions and the occasional
special mission. I chose to play a Cylon so I could destroy the whiny
human colonists. I…have…a…plan.

Cautions

None, besides the usual “your online experience may
change.” Since style="font-style: italic;">BSGO
isn’t likely to see retail shelf space, we’re not
likely to see a formal ESRB rating for it.

Gameplay - 65 / 100

The gameplay in style="font-style: italic;">BSGO
boils down to two components: resource gathering and space combat. One
component is done amazingly well, while the other…not so
much. You will spend the vast majority of your time within the confines
of your ship’s cockpit. When you dock with a base,
you’ll be in a solo instance to buy equipment, repair
systems, and get missions. There is no crafting, intricate storylines,
grand exploration, or any other aspects of normal MMOGs. Here, you mine
resources and fight against the opposing faction.



The core of your style="font-style: italic;">BSGO
experience is your ship. There are three classes of ships in the game -
light, medium, and heavy - and each faction has 3 ships in each weight
class. You start with a light class ship, and gain access to the other
two types at levels 10 and 20. The bigger the class, the more weapons,
hull, engines, and other components you can squeeze into it. The higher
class of ship weapons does better damage than a lower class, but it is
feasible for smaller ships to destroy a larger one using swarm tactics.
In addition, the ships are customizable, so if you have a preference
for one type of weapon or engine over another, you can exercise that
option. Each ship has a fixed number of mounts for weapons, engine,
hull, and computer. You can have more than one ship; you just choose
which ship you want to command at the present time.



Space combat is a blast. Going toe-to-toe with enemy ships is exciting
and actually fun. I didn’t even get worked up when some
Colonist ships popped out of hyperspace right next to me and lit me up
- I almost felt I was playing style="font-style: italic;">Wing Commander
again. There are constant fleet actions going on as both sides battle
for supremacy over the various systems and gather the needed resources.
The game makes it easy for you to keep track of the fighting with
constant updates scrolling across the bottom of the screen and also
occasionally flashing on your screen. It takes very little time to get
to a system where there’s some action going on.


href="http://www.tentonhammer.com/node/96339"> style="border: 0px solid ; width: 580px; height: 420px;"
alt="battlestar galactica online"
src="http://www.tentonhammer.com/image/view/96339">

I think that my ship is
out-classed.

On the negative side, there is no real PvE. You get a number of daily
missions from your main base, and the occasional special mission. The
daily missions entail you to scan a number of asteroids, gather a
specific amount of resources, destroy a number of non-NPC enemy ships,
fly a patrol mission through enemy space, and so on. These missions are
time consuming and are, basically, a time-sink and forced
resource-gathering. If you’re looking for epic quests,
you’ll be sorely disappointed. The thrust of the game is to
gather resources and use those resources to buy bigger ships and
weapons.



To gather resources, you have to individually scan asteroids and
planetoids. If there are some valuable resources within the scanned
item, then you have to blow it up (if it’s an asteroid) or
call in a mining ship (if it’s a planetoid) to gather the
resources. Gathering resources is extremely tedious. One extra annoying
factor is that once you scan an asteroid, no indication of
its’ scanned status appears. You only know that it has been
scanned after manually clicking on it and attempting to scan. If it has
been scanned, then your ship won’t scan it. However, when
you’re looking at a screen filled with asteroids, it gets
very easy to lose track of which asteroids have been scanned and which
haven’t.



Basically, you’ll look for areas to mine for resources and
look for fights against the opposing faction. While there are NPC ships
from time to time, you’ll do the vast majority (90+%) of your
fighting against other players. There are no scenarios, just open PvP
spread throughout the various systems.



Overall, the space combat is superb and I couldn’t get enough
of it. However, the lack of any interesting missions or PvE hurts the
gameplay. I found the daily missions to be as much fun as dumpster
diving for soda cans to turn in for pocket money. However, money
talks….which we’ll discuss in the Value section.

Graphics - 95 / 100

The graphics are breathtaking, or at least the space graphics are. The
base graphics are kind of bland, but as that you’ll spend
very little of your time away from your ship. You’ll only be
on a base to get your daily missions, repair, or buy items. Outside of
the bases, the graphics are a complete reversal. The various star
systems are quite beautiful to travel through, with asteroid belts
strung across the stars. Coming out from behind a planetoid and having
the glaring light of a sun suddenly light up your screen really took my
breath away. No other game showcases the power of Unity quite like style="font-style: italic;">BSGO
in space.


href="http://www.tentonhammer.com/node/96343"> style="border: 0px solid ; width: 580px; height: 419px;"
alt="battlestar galactica online"
src="http://www.tentonhammer.com/image/view/96343">

If I wasn't a toaster, I would
find this beautiful.

The various ships are also extremely detailed, and from a fanboy
perspective, look damn cool. Flying inside a fleet of ships makes for
some amazing eye candy as you’ll swivel the camera around to
gawp at the other ships. Once combat is joined, you’ll see
every shot and missile coming at you. I particularly like seeing the
weapons on a larger enemy ship swiveling to shoot at me as I flew by.
(I liked the look, but not the damage I was taking!) Ship explosions
are extremely bright and very satisfying, especially if
you’re the cause of it. Plus, you can see explosions from a
pretty good distance. I’ve zeroed in on a fight many times
that were out of my radar range just because I suddenly saw a explosion
in the distance.

Sound - 87 / 100

The sounds of style="font-style: italic;">BSGO
are fairly spartan, but what’s there is extremely well done.
From the sounds of your weapons firing, to hearing the pings of your
ship getting tagged, all while listening to the soundtrack from the tv
series really gets you in the mood. The combat music is especially
evocative, with the higher intensity making your blood race that much
faster as you’re closing in for the kill. All in all, the
sound and music do help to draw you into the game, without becoming
distracting.

Multiplayer - 77 / 100

Like all MMORPGs, the game is best when played multiplayer. While you
can play solo, you can find yourself getting destroyed again and again
by enemy players who are working together as a team. Going for the big
resources requires you to use a mining ship, and you will need friends
to help fend off the opposing faction and defend your mining ship.
Also, in big fleet actions, you will want other players to be watching
your back, especially against the larger ships if you’re a
lighter class. However, other than fighting alongside other players,
you won’t have any other interaction with them.
There’s no trading in the game, and the bases are solo
instances.

Value - 60 / 100

While the game is free-to-play, there is a hidden cost. There are two
basic currencies in style="font-style: italic;">BSGO:
cubits and tylium. Tylium is your basic in-game currency and also acts
as your ship fuel. Most ship systems (for light class) cost from 5,000
to 10,000 tylium and the costs are even higher for the heavier class
components. You can buy additional ships, and the costs range from
75,000 tylium to 2,000,000 tylium. You can gain tylium through salvage,
resource gathering, completing missions, or you can buy it with cubits
at the rate of .1 cubit per tylium.


href="http://www.tentonhammer.com/node/96338"> style="border: 0px solid ; width: 580px; height: 421px;"
alt="battlestar galactica online"
src="http://www.tentonhammer.com/image/view/96338">

This is as crowded as it's
ever going to get on a base.

Cubits are used to purchase equipment
and upgrades (you have to pay
tylium too), and a few special ships require cubits to purchase (60,000
for the medium and 175,000 for the heavy). You can gain cubits through
loot, by completing missions, and by spending real money. If you do
every single daily mission, you can gain 1400 cubits in a day. To
purchase enough tylium for a medium ship (600,000), you’ll
have to have 60,000 cubits.



You can also spend cubits for free xp. That’s
right…if you don’t want to wait and grind out
those levels, you can buy xp for cubits. You can also buy better types
of ammo and upgrade your current ship to a better version by spending
cubits. The basic cost for cubits is $2.99 for 5000 cubits, up to
$99.99 for 350,000 cubits.



As you can see, it will take you quite a while to save up for that
special ship. The bigger problem is that it makes an unfair playing
field. If somebody is willing to pay for it, they can go to town,
spending cubits on better ammo, higher upgrades to equipment, an
upgraded version of a starship, and so on. If you wanted to, you could
log into the game for the first time, buy a ton of cubits, and buy
yourself to level 20 and purchase the best starships with the best
equipment. You can even level up your skills faster by buying time
deductions for learning a skill.



While the game is free-to-play, unless you’re willing to
grind out the cubits by doing the daily missions, you will be at a
disadvantage against somebody who opens their wallet.

Lasting Appeal - 55 / 100

I don’t see a great deal of lasting appeal in style="font-style: italic;">BSGO.
It’s something that I’ll come back from time to
time to play, but that’ll be just for the space combat.
Staying with the game for the long haul and developing a character
isn’t something I can see doing. While there are skills you
can pick up, it’s only for minute increases in ship
performance. Once I have my fix of starfighter dogfighting, I
won’t be sticking around long.


href="http://www.tentonhammer.com/node/96342"> style="border: 0px solid ; width: 580px; height: 420px;"
alt="battlestar galactica online"
src="http://www.tentonhammer.com/image/view/96342">

Firing on a Colonist ship
filled with whiny humans.

Pros and Cons

Pros
  • Amazing Space Combat
  • Great space graphics
  • Cool combat soundtrack

Cons

  • Past the initial dogfighting
    rush, the game quickly becomes extremely grindy.
  • No real PvE content.
  • Not a level playing field in
    that spending money can allow players to leapfrog up to the best ships
  • No Auction House

Conclusion

Battlestar
Galactica Online
is a great
starship combat game, and that is all it is. There’s a very
solid foundation for a better game here, and hopefully Bigpoint will
expand upon the game by adding PvE, more interaction between players,
and even some scenarios to add some variety to the mix. The resource
gathering mechanic is extremely tedious and dull. Plus, there is the
fact that while I’m flying around in my light raider, some
snot-nosed kid with daddy’s credit card can zoom in with his
heavy line ship bristling with weapons and ten times my armor and just
blow me away. It’s a fun space combat game that I can see
going back to from time to time to get some great fighting in, but then
leaving just as quickly after I get my fix.

Overall 65/100 - Average

Metacritic

To read the latest guides, news, and features you can visit our Battlestar Galactica Online Game Page.

Last Updated: Mar 29, 2016

Comments