EA Purchases Bioware

by on Oct 12, 2007

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1. Daily Column

10 new MMOG articles today. For those of you keeping score that's 127 pieces of MMOG entertainment that you can't find anywhere else, built just for you this month. No other network comes close.

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I returned home from coaching hockey last night to a barrage of IMs and e-mails regarding what might be the biggest story of the year. Wait for it...

Electronic Arts purchases Bioware, Pandemic Studios for $860 million.

Thump!


Now read the news story.

It was March 13 of 2006 when Bioware made an announcement that rattled the MMORPG industry. They were creating a MMOG. The announcement came three months after development had started. So it was that in December of 2005 Bioware fans had another reason to love their hobby. By November of 2006 the team had announced that it was using the Simultronics HeroEngine and that the game design document was complete.

Fast-forward to today. EA has purchased Bioware in which seems the strangest of bedfellows. Bioware has a rabid, loving, truly fanatical following in the RPG space. EA is the Marion Jones of MMORPGs, pumping them up with PR steroids for the public before unveiling the less than adequate products.

GameSpot has posted a Q&A today with Ray Muzyka and Greg Zeschuk which dances around some of the questions that we want answered.

"GS: Now one of the main reasons EA gave for acquiring BioWare/Pandemic was the upcoming massively multiplayer online role-playing game you're developing in Austin. After listening to John's comments in the conference call, one walks away with the impression that said MMORPG is a wholly owned IP of BioWare--and therefore EA. Is that correct?RM: We haven't revealed any details about the game. It's super secret right now. It's got all the characters and story arc that BioWare is known for, and I wish I could say more. It's the best of breed of MMO, with the magic BioWare's associated with, and our goal is to make sure people can't stop playing it.

GZ: I can say one thing: It looks awesome! [Laughs] We can say a second thing, too: It's really fun to play. We're already playing it. We were playing it just last week."

So there you have it. I have to say that I have a knot in my gut that just won't go away. Bioware is a pillar in the pergola of game design. From a player's perspective it is hard to believe that the games created at Bioware will be better as part of the EA juggernaut. On the bright side, the MMOG industry can only be stronger with the backing of dominant companies like EA. It wasn't so long ago that Mythic Entertainment took the plunge into the EA pool.

What is your take on this buyout? Good? Bad? Will EA-Bioware create the next industry changing MMOG?

Comments, questions or naughty pictures? Hit the blog or hit my mailbox. --Boomjack

2. New MMOG Articles At Ten Ton Hammer Today

Blog: Cries of a Bioware Fanboi - Cody "Micajah" Bye EverQuest 2: The Day The Patch Notes Stood Still Metin2: Four New Classes Added - Screenshots Op/Ed: The Cutting Edge #5 - Player Imagination - Garrett "ClarkKent" Fuller Sword of the New World: Images of the Undead Tabula Rasa: AFS Field Report Week of 10.12.2007 Tabula Rasa: Updated Guide to Soldier and Specialist Vanguard: Weekly Hot Topics World of Warcraft: Shatar Reputation Guide World of Warcraft: Serpentshire Caverns Guide

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4. Real World News

Vet Finishes Surgery Outside After Clinic Catches Fire [Thanks Karen]
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- John "Boomjack" Hoskin and the Ten Ton Hammer Team


Last Updated: Mar 13, 2016