by Jeff Woleslagle on Aug 20, 2010
Somewhat lost in the excitement of gamescom this week, City of Heroes: Going Rogue launched as the first game or expansion in a new "story driven" wave of MMORPGs that take moral choice seriously.
Yet Going Rogue’s morality system is a departure from the faction point systems we’ve seen in other "moral choice" games, especially those from BioWare or the Fable series. A look at Going Rogue’s morality missions, plus the various ways MMO players make moral choices in today’s Loading… The Moral of the Story.