Loading... If It Ain't Free, Don't Charge It

by on Jun 25, 2010

What does it take to survive in today's MMOG market? It's becoming clear that fewer are willing to pay a subscription fee for more than a small handful of games.

What does it take to survive in today's MMOG market? It's becoming clear that fewer are willing to pay a subscription fee for more than a small handful of games. Developers everywhere are taking the hint and adopting new free-to-play services, changing a game from subscription to subscription-free. Is this the answer for everyone? Today in Loading... If it Ain't Free, Don't Charge It.


Last Updated: Mar 13, 2016