by John Hoskin on Jul 06, 2006
I remember the days when bringing a game home and breaking open the shrinkwrap was a religious experience. I wanted to understand the game mechanics, read the background lore and really get into it. I didn't purchase many games and the ones that made their way into my home I wanted to enjoy it to the fullest. I would even go as far as reading the manual and watching those tip screens as the game loaded. Those golden, euphoric days disappeared in the 90s when I joined the gaming industry. I had more games on my desk that I could play, or care to play. I reviewed good games, but more often than not, I reviewed average or downright terrible games. I attribute much of my jadedness to some lousy paint-ball game I was forced to review, or maybe it was the launch experience of Anarchy Online. I can't remember.
When a game arrives on my desk today it barely gets a glance until I need to do some research. 98% of the time I already know more about it than the publisher's public relations department. I can turn the marketing spin into truth. Like Superman I can see through the smoke and mirrors to the reality. I can leap tall buildings. I can wear tights in the privacy of my own home.
Examples of my prowess, you want examples? So be it... I have removed the game names where necessary, replacing them with the term Pickle-Weasel to protect the not-so-innocent.
"Pickle-Weasel was awarded the Most Innovative at E3."
Translates to: This game is so different from the other games out there that very few people will take the time to learn how to play it. Also note, it was awarded "Most Innovative". It could be the Most Innovative game about one-eared, three-legged donkeys with blue eyes. Innovative sounds fancy, but I'll take "best" over innovative any day.
"The upcoming expansion to Pickle-Weasel codenamed Pickle-Weasel expansion will introduce an innovative Advanced Reactive Content System (ARCS), in which the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline."
Translates to: The biggest, most powerful guilds will now control the game. Kiss your independence good-bye! Why codename the expansion? Is the name a secret that will ruin the experience for the players? If so, why not just pick another name.
"Pickle-Weasel, developer of the world's leading subscription-free online roleplaying games Pickle-Weasel Wars and Pickle-Weasel Factions, announced today the Pickle-Weasel franchise has sold more than two million units worldwide to date. In further news, sales data from The NPD Group shows Pickle-Weasel Factions as the number one selling PC game in North America for the month of May 2006."
Translates to: We don't include all of those silly Asian games in our "world's leading" numbers. They are just a fad and we heard that some of the players eat dogs, or are dogs. It's one or the other we're sure of it.
"Pickle-Weasel Entertainment, developer and publisher of massively-multiplayer online role-playing games, today released Pickle-Weasel Risingâ¢, the sixth expansion pack for the critically-acclaimed Pickle-Weasel of Camelot(R). The new expansion is available both as a stand alone product via Pickle-Weasels's new integrated digital distribution system and as part of the new Pickle-Weasel of Camelot: Epic Edition available at retail today."
Translates to: We are keeping our game up to date and providing our subscribers with more content. Our "Epic-Edition" is an attempt to get new subscribers by giving them all of the old content in one package, which they will need to complete to play the new content. Unfortuantely, new players don't want to play old games which is why we spending much of our time building a new franchise to take over when this one dies.
I could add more, but I'm tired of writing Pickle-Weasel and I'm strangely hungry.
How do you feel about the spin? Discuss!
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As always, thanks for visiting TenTonHammer.com,
-- John "Boomjack" Hoskin