by John Hoskin on Feb 21, 2007
Welcome to the 523rd edition of Loading... If you aren't reading this in your e-mail, you could be. Sign Up
First up a shout-out to my friend Lee who should be working in her glass-on-three-sides swanky corner office rather than reading this. Now scoot along, back to the important work affairs that must be dealt with like bolstering your garden in Viva Pinata.
EVE Online: 1 vs Second Life: 0
The good folks at Linden Lab are having growing pains related to the number of concurrent users that their servers/software can handle.
"Since September concurrency rates have tripled, to a peak last week of over 34,000. While we love that so many people are enjoying Second Life, there have been some challenging moments in keeping up with the growth, resulting in the now somewhat infamous message âheavy load on the databaseâ. When this happens it usually means that the demand for transmission of data between servers is outstripping the ability of the network to support it."
I must admit that I still can't understand what would draw 34,000 people at once to Second Life. A different entertainment option is EVE Online which posted the following in April of 2006.
"A new peak concurrent user record was set Sunday, Dec 3rd when 32,955 users were logged into EVE Online: Revelations. This would not be that significant if not for the outstanding performance the Tranquility server demonstrated under this enormous load. According to preliminary log analysis the server cluster was at 47% capacity - A clear indication that the new Revelation expansion along with the accompanying hardware upgrades has brought the cluster to a new level."
The concurrent numbers are similar and yes, the demands on the databases are different, but still, it's an impressive feat for the CCP team that produces EVE Online. If they had half the press that Second Life receives I would hazard a guess that their concurrent number would be at least double what it is.
I mentioned the Blizzard lawsuit versus the bot programmer in Loading... yesterday. Damon Shubert also gave his thoughts on the affair in his blog Zen of Design. His six points on why botting is a "bad thing" are worth reading, especially the last one.
I am truly trying to give Vanguard a fair shake. As I said before, I want it to succeed. I like the premise behind the game. I like the folks at Sigil. I selfishly want to see the subscriber numbers increase because it means more traffic to our network where the largest, most comprehensive encyclopedia of Vanguard knowledge lives. If Vanguard stumbles so will our Vanguard community and that would be a shame. They are some of the most passionate gamers that I have had the pleasure of meeting.
Back to the fair shake for a moment though; I spent what seemed like an eternity last evening stuck in the environment of the game. I jumped up on a rock. It seemed like a fun thing to do. I like to jump. I never understood why you couldn't jump in Guild Wars. It seemed like such an easy thing to include. Anyway, I digress, I jumped up on a rock and presto-change-o my feet became trapped while my arms waved wildly like I was trying swim up some invisible air waterfall. Fair enough I think, I'll just use the "/stuck yes" command and get out.
I was teleported to the closest altar or I should say *INTO* the closest altar where once again I was stuck. Look at our comic today. That was pretty much what I was seeing. Fair enough...I'll type "/stuck yes" again and get out.....to..... the same spot. My character is in "stuck" limbo, which is as good a reason as any for me to take a break and check out Supreme Commander.
Stick it to me.
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Exclusive TenTonHammer.com Content!
02.21.2007
Aion: New ArtHot Content
World of Warcraft: Thrall's Escape From Durnholde Keep Aion: New Art Vanguard: Saga of Heroes - Wiki Contest Vanguard: Saga of Heroes - Hardcore Crafting Guide World of Warcraft: Patch 2.08 Now Available For Download World of Warcraft: The Burning Crusade Review World of Warcraft: Patch 2.07 Now Available Vanguard: Saga of Heroes - Class Guide Portal Lord of the Rings Online: General Crafting Guide Pirates of the Caribbean: Developer Diary #2Real World News - You Can't Make This Up
Why Humans (And Baboons) Stress So Much [Thanks Matt]Vin Diesel Fact: Vin Diesel can win a game of monopoly without owning property.
Thanks as always for visiting TenTonHammer.com
- John "Boomjack" Hoskin
You can read previously enjoyed editions of Loading... in the blog archive.