5 Reasons Why DDO Offers the Only True Rogue
DDO is the one game where rogues truly shine. From being versatile to a sought after party member, Jeffprime examines DDO rogues and why playing one rocks.
I admit that I have a soft spot for rogues and that I tend to play them in every MMO that I come across. I love being able to do a lot of damage but also have the capability to be very sneaky and ambush/assassinate enemies. The sad fact is that in most MMOs, the true potential of rogues is left unfulfilled. They may do a lot of DPS, but so can other classes. They can be stealthy, but what’s the purpose if you have to clear all the mobs anyway? Are there obstacles that can only be overcome by a crafty rogue’s ability? The answer is normally no. However, in Dungeons and Dragons Online, a rogue is much more than melee DPS. They are a vital part of a well-oiled group. DDO rogues don’t have the shame of rogues in other MMOs, endlessly hoping that they get a group invite. “Sorry, we already have a few Death Knights, so DPS is handled.” In DDO, rogues aren’t the fat kids picked last during gym class; they’re useful, fun to play, and in demand. To that end, let’s look at five reasons why DDO rogues are awesome to play and why they’re so integral to a group.
DDO Rogues: Traps are a BitchTraps are an integral part of DDO. Unlike other MMOs, where a group might come across an easily-avoided trap once in a blue moon, traps abound in DDO. Be they blades, spike, flame, sonic, or acid, traps can wreak havoc on a party. While you can take some preventative measures such as resistance spells or potions, the only sure-fire way to deal with traps is to have your handy DDO rogue disarm them. The control box for the trap is located on the other side of the spike trap? No problem! A competent rogue can evade the spikes (make his reflex save) and get to the control box and disarm it. Now your squishy wizards can travel down the corridor in safety. Most adventures in DDO have traps, and some can be fiendishly placed. A rogue can neutralize these dangerous traps and, normally, by doing so the party gets an experience boost at the adventure’s end.
DDO Rogues: They Unlock ThingsWhile opening locks is useless in other MMOs, having the ability to do so makes DDO rogues extremely valuable to a group. As you go through adventure after adventure in Eberron, you will come across doors and chests that are locked. Some dungeons have an extra rest shrine that can only be accessed by unlocking a door. Extra chests or optional quest objectives might be behind a locked door, and many chests themselves are locked. All this extra loot is just waiting for the itchy fingers of the DDO rogue to come along and free them from their prison. There’s nothing more irritating than seeing a chest behind the barred door just waiting for you to open and loot it, but the door is locked and you have no rogue to pick it. The chest just sits there mocking you with its out-of-reach riches. A rogue not only lines his pockets with gold, but other party members as well.
DDO Rogues: Sneaking is AwesomeThe ability to move around a dungeon undetected is a useful skill. In DDO, you get xp for finishing the adventure, not for killing everything in your path. (Yes, you do get bonus xp depending upon the number of enemies killed, but the bulk of the xp gained from a quest is for completion of the quest.) A DDO rogue doesn’t need to fight their way through a dungeon, wading through knee-deep pools of blood. They can sneak their way to the final objective. Being stealthy also allows for rogues to take point, doing a recon and seeing what enemies are about and also attempting to detect traps. If a rogue takes the Rogue Assassin enhancement, they get the cool Assassinate ability where they can attack from stealth and potentially kill a foe with one shot. Lastly, there are a number of times where optional objectives in a quest require the use of stealth.
DDO Rogues: Very VersatileRogues in DDO are extremely versatile. They are tons of different rogue builds that a player can choose from. While I play the typical DPS backstabber, others can choose the ranged approach. With DDO’s system of being able to take a level in another class, you can mix the abilities of a rogue with those of a cleric, fighter, monk, or wizard. How you choose to play your DDO rogue is up to you. Rogues get the most skill points of any class in DDO, so you can truly customize your shadowy alter-ego as you wish. Want them to tumble around like circus performers or have an amazing jump ability? Just spend those points in the appropriate skills.
The biggest facet to a DDO rogue’s versatility is their Use Magic Device (UMD) skill. They can use this skill to bypass restrictions on magic items. Thus, an item that can only be used by a specific race, class, or alignment can be used by one who has a high enough UMD. The Use Magic Device skill also allows the use of wands and scrolls. No healer in the group? A rogue can act as a healer by using healing wands. While the healing won’t be as effective as a cleric, some healing is way better than no healing. Need a specific spell cast? By using their UMD skill, a DDO rogue can cast such spells from scrolls. All in all, DDO rogues are much more than just sticking blades into somebody’s back or picking their pockets.
DDO Rogues: They are WantedWhile there are other things that make DDO rogues rock (such as sneak attacks), the last reason, and one of the most important reasons, for playing a rogue is that THEY ARE WANTED. Because of the reasons listed above, a group is not a well-rounded group unless they have a competent rogue with them. As such, DDO rogues are easily able to join a group. When I first came back to DDO and my rogue hit level 5, I remember getting a tell from someone asking me if I wanted to do a quest. I actually thought that they had sent me a mistell. Then I received other invites to join groups. Coming from World of Warcraft, I can tell you that it was a very nice feeling to actually be wanted in a group and not just some afterthought or tag-along. I still regularly get invites to join groups whenever I log into the game with my rogue. If you play a DDO rogue and are competent, you will be in demand. No longer will you languish in chat channels, crying out in despair to join a group. It’s refreshing for rogues to be wanted and sought after.
Playing a DDO rogue truly rocks. The design of the game itself makes rogues a valuable and desirable class to play. The ability to disarm traps, open locks, use magic items, sneak, and other abilities, combined with the sheer versatility of the DDO rogue, makes playing them fun and rewarding. While they do dish out the damage, they are far more than that. Dungeons and Dragons Online is the game where rogues can truly shine and are appreciated. Why not roll one up and join the Shadow Brotherhood?