Firefall Suspends PvP for Rework

Red 5 Studios boss Mark Kern explains the decision to temporarily disable PvP in Firefall.

Firefall PvP is currently on hiatus. Red 5 CEO Mark Kern posted a message to the community this week to explain why the studio has disabled PvP for the time being. What it essentially boils down to is a lackluster state of PvP, something that hasn’t received the work or polish that the studio has wanted following a heavy shift to address PvE issues.

For now, PvP is disabled while the studio reevaluates its approach to deliver a better PvP experience. But it’s safe to expect that it will return in the future given Firefall’s stringent commitment to delivering an eSports experience. It’s just more a matter of when rather than if, and for now there is no ETA. You can read Kern’s full message below,

Source: Firefall PvP Update

Dear Firefall Fans:

As you know, Firefall started with PvP. We have gone through several iterations, and for some time, pursued the controversial e-Sports route. As many of you know, its not working very well. Our last big attempt was a pure PvP eSports mode, Jetball. While very fun, its a high skill game and doesn't attract many of our players (less than 3% PvP in Firefall).

Also, PvP has suffered as our focus has had to focus on the popular PvE part of our game. People want more content, fewer bugs, and more polish on these world systems. For these reasons, we have made the tough decision to suspend PvP and take the system offline so that we can rethink it and relaunch it. PvP is an important part of our game, and we want to get it right.

So we’re going to regroup, rethink, and deliver the best PvP system we can that can be enjoyed by everyone. We don’t have a timetable for this, but at some near future point we will shut off the PvP aspect of the game, which we feel does not represent Firefall at its best, and relaunch that part of the game when its ready.

Thank you for your understanding. We only want to deliver the best experience that entertains all of our players, and we feel that by taking the time to completely rethink our PvP and re-implement it to the highest standards, we can do much better.

- Mark Kern

CEO, Chief Creative Officer, Red 5 Studios

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