Assassin Guide Index
Assassin Main Page & Credits
1.0 - Assassin Basics
2.0 - Complete
Combat Art List & Training Arts
3.0 - Methods & Techniques
4.0 - Where to Hunt
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3.0 - Methods & Techniques
3.1 - Upgrading Your Combat Arts
Combat Arts come ranked by quality, and you should upgrade a few. Your Assassins Blade and Ebon Blade line provide high damage and can
pulverize a single target in just seconds. All abilities should be taken to Adept 1 as your budget provides but examine the chart carefully and determine which CA's you use the most.
3.2 - Assassin Combat Art Outline & Progression
The following charts illustrate how your combat arts progress as you level up. Each is broken down roughly by the category of the
CA, and CA"lines" are presented in ascending level order. Study these charts to get a good feel for you CAs at your given level.
Buffs
Increases agility and combat attack damage of the assassin.
Villainy (13)
Bleeder's Talent (27)
Merciless Villainy (41)
Wicked Villainy (55)
Fiendish Villainy (69)
Villain (79)
Increases attack speed.
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the predator. This is the predator's primary defensive stance
Deft Defense (18)
Lethal Resolve (32)
Creeping Impetus (46)
Ardoit Defense (60)
Cunning Defense (73)
Increases the combat attack damage and melee offensive skills of the assassin.
Murdureous Focus (40)
Brutal Focus (54)
Deadly Focus (67)
Ranged Attacks
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
Head Shot (29)
Assassin's Shot (40)
Fel Shot (54)
Neck Shot (68)
Ear Shot (78)
A ranged attack that deals very high damage from behind. It requires a bow.
Cloaked Barb (29)
Spitting Viper (43
Spitting Asp (57)
Spine Shot (71)
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo
Makeshift Weapon (30)
Improvised Weapon (44)
Contrived Weapon (58)
Resourceful Weapon (72)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
Open Shot (16)
Deadly Shot (30)
Deadly Blast (71)
Stealth Attacks
A powerful stealthed attack that strikes nearby enemies in front of the assassin.
Surprise (19)
Slaughter (33)
Massacre (47)
Slaughtersault (61)
Slate (73)
A stealthed attack that deals great damage. It can only be used while in stealth.
Poisoner's Blade (21)
Murderous Blade (35)
Punch Blade (49)
Puncture Blade (63)
Pinpoint Blade (75)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
Cut Throat (20)
Slice Throat (34)
Garrote (48)
Gorestrike (52)
Jugular Slice (74)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
Shadow Blade (10)
Ebon Blade (24)
Bloodthirster (38)
An attack made from the side that deals moderate damage and stealths the predator if the predator stops combat attacks.
Shrouded Strike (19)
Exposed Attack (33
Mask of Night (47)
Assassinate is the most lethal stealthed attack in the assassin's arsenal.
Assassinate (50)
Decapitate (70)
Execute (80)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
Hidden Assault (28)
Shadow Assault (42)
Murderer's Assault (56)
Cloaked Assault (70)
Stealth Assault (80)
Melee Attacks
A penetrating attack that deals significant damage over time.
Bleed (12)
Agonizing Wound (26)
Seeping Wound (40)
Oozing Wound (54)
Flowing Wound (68)
Gushing Wound (78)
A powerful melee attack that deals triple damage if the target is below 20% health
Finishing Blow (58)
Death Blow (76)
A quick attack that deals medium damage and does piercing damage over time.
Pierce (15)
Cut (29)
Lingering Blow (43)
Scraping Blow (57)
Scarring Blow (71)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
Impale (13)
Insidious Cut (27)
Infected Wound (41)
Insidious Wound (55)
Deadly Wound (69)
Deadly Impale (79)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
Assassin's Blade (24)
Condeming Blade (38)
Deathly Blade (52)
Killing Blade (66)
Mortal Blade (77)
Debuffs
An attack that severely lowers target's defense on a successful hit.
Cripple (44)
Crippling Strike (58)
Disfiguring Strike (72)
An attack that roots the target on successful hit.
Numbing Strike (32)
Paralyzing Strike (46)
Freezing Strike (60)
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
Asassin's Mark (21)
Vulnerable Mark (34)
Exposing mark (48)
Malignant Mark (62)
Death Mark (74)
Decreases target's defense and trauma resistance.
Vex (22)
Torment (36)
Anathema (50)
Constriction (64)
Squeeze (75)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance
Blade Furry (17)
Blade Frenzy (31)
Blade Storm (45)
Whirling Blades (59)
Blade Fury (72)
Lowers target's hate towards the predator and places the predator into stealth.
Stalk (14)
Shadow (28)
Surveil (42)
Improved Surveil (56)
Surveillance (70)
Spy (80)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
Shadows (11)
Friendly Shadows (25)
Murerous Intent (39)
Murderous Design (51)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Caltrops (23)
Moor (37)
Deadfall (51)
Enmesh (65)
Mesh (76)
Unique Abilities
Allows the assassin to enter stealth after every combat art that lands within the next few seconds.
Concealment (55)
Allows the predator to move undetected and detect stealthed creatures.
Stealth (1)
An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time.
Slip Away (22)
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons
Apply Poison (52)
Assassin Guide Index
Assassin Main Page & Credits
1.0 - Assassin Basics
2.0 - Complete
Combat Art List & Training Arts
3.0 - Methods & Techniques
4.0 - Where to Hunt
Have something to add? Want to submit a change? Please email us or let us know on our forums!