by Byron Mudry on Dec 16, 2005
Warrior abilities come in severeal types that can be accessed in severeal different stances: Battle, Beserker, and Deffensive. Besrker stance and abilities allows the warrior to maximize his or her damage, at the cost of taking more damage, which allows them to quickly deal with foes that some warriors will not be able to kill. Deffensive stance and abilities is quite favoured in higher instance levels, where it allows the warrior to gather the most aggro possible, to keep party members safe, and take the least amount of damage possible. Battle stance is the nice medium between all out damage dealing and pure tanking, and in my honest opinion, the best way to go all the way to 70. Now remember, while you fight, you have to stay in one stance, though can change in the middle of combat and sacrifice your rage buildup. Some abilities can be used in any stance, while others only can be used in a specific one, such as Whirlwind for Beserker and Disarm for Deffensive. To use most of your abilities, you must gain and use up rage instead of mana, which you can build up by attacking or getting attacked. The tables list the abilities, the level in which they are obtained, what stance it requires, as well as a breif description of what it does.
Name
Levels Obtained
Description
Charge
1,26,46
Charge an enemy, generate 9/12/15 rage, and stun it for 1 sec. Cannot be used in combat.
Rend
4,10,20,30,40,50,60,68
Wounds the target causing them to bleed for 45 damage, plus an additional amount based on weapon damager, the over 15 sec.
Thunderclap
6,18,28,38,48,58,67
Blasts up to 4 nearby enemies with thunder slowing their attack speed by 10% for between 10 sec (Rank1) to 30 sec (Rank7) and doing 10 (Rank 1) to 123(Rank7) damage to each target.
Heroic Strike
1,8,16,24,32,40,48,56,60,66,70
A strong attack that increases melee damage by 11 (Rank1) to 208 (Rank11) and causes a high amount of threat.
Hamstring
8,32,54,67
Maims the enemy, causing 5/18/45/63 damage and slowing the enemy's movement to 40/45/50/50% of normal speed for 15 sec.
Mocking Blow
16,26,36,46,56,65
A mocking attack that causes 22/31/4671/93/114 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
Overpower
12,28,44,60
Instantly overpower the enemy, causing weapon damage plus 5/15/25/35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Sweeping Strikes
Talent - 30
Your next 5 melee attacks strike an additional nearby opponent.
Retaliation
20
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Mortal Strike
Talent - 40,48,54,60,66,70
A vicious strike that deals weapon damage plus 85/110/135/160/185/210 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Name
Levels Obtained
Description
Block
n/a
Allows a character to block an attack with a shield.
Parry
n/a
Gives a chance to parry enemy melee attacks.
Battle Shout
2,12,22,32,42,52,60,69
The warrior shouts, increasing the attack power of all party members within 20 yards from 15(Rank1) to 305(Rank8). Lasts 2 min.
Pummel
38,58
Pummel the target for 20/50 damage. It also interrupts spell casting and prevents any spell in that school from being cast for 4 sec.
Demoralizing Shout
14,24,34,44,54,62,70
Reduces all nearby enemies' attack power from 35(Rank1) to 300(Rank7) for 30 sec.
Dual Wield
n/a
Allows one handed and off handed weapons to be equipped in the off hand.
Intimidating Shout
22
The warrior shouts, causing the targeted enemy to stay and fight. All other nearby enemies will flee in fear. Lasts 8 sec.
Piercing Howl
Talent - 20
Causes all enemies near the warrior to be dazed, slowing their movement speed by 50% for 6 sec.
Execute
24,32,40,48,56,65,70
Attempt to finish off a wounded foe, causing 125 (Rank1) to 925(Rank7) damage and converting each extra point of rage into 3(Rank1) to 21(Rank7) additional damage. Only usable on enemies that have 20% or less health.
Challenging Shout
26
Taunts all nearby enemies into attacking you for 6 sec.
Death Wish
Talent - 30
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec.
Slam
30,38,46,54,61,69
Slams the opponent, causing weapon damage plus 32(Rank1) to 140(Rank6).
Cleave
30,40,50,60,68
A sweeping attack that does your weapon damage plus 5/10/18/32/50/70 to the target and it’s nearest ally.
Intercept
30,42,52,61,69
Charge an enemy, causing 25/45/65/85/105 damage and stunning it for 3 sec.
Berserker Rage
32
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Whirlwind
36
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
Plate Mail
40
Allows the Warrior to equip plate mail.
Bloodthirst
Talent - 40,48,54,60,66,70
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10/13/17/20/25/30 health. This effect lasts 8 sec.
Rampage
Talent – 50,60,70
Warrior goes on a rampage, increasing attack power by 30/40/50 and causing most successful melee attacks to increase attack power by an additional 30/40/50. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit.
Recklessness
50
The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Victory Rush
62
Instantly attack the target causing damage equal to 35% of attack power. Can only be used within 20 sec after you kill an enemy that yields experience or honour. Damage is based on your attack power.
Commanding Shout
68
Increases total health of all party members within 20 yards by 1080. Lasts 2 min.
Name
Levels Obtained
Description
Bloodrage
10
Generates 10 Rage at the cost of Health, and then generates an additional 10 Rage over 10 sec. The warrior is considered in combat for the duration.
Taunt
10
Taunts the target into attacking the Warrior
Sunder Armor
10,22,34,46,58,67
Sunders the target's armor, reducing it by 90/180/270/360/450/520 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Shield Bash
12,32,52,64
Bashes the target with your shield for 6/18/45/63 damage. It also interrupts spell casting and prevents any spell in that school from being cast for 6 sec.
Revenge
14,24,34,44,54,60,63,70
Instantly counterattack an enemy for 12 to 14(Rank1) to 99 to 121(Rank8) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Shield Block
16
Increases chance to block by 75% for 5 sec, but will only block 1 attack.
Disarm
18
Disarm the enemy's weapon for 10 sec.
Last Stand
Talent - 20
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Shield Wall
28
Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
Concussion Blow
Talent- 30
Stuns the opponent for 5 sec.
Shield Slam
Talent - 40,48,54,60,66,70
Slam the target with your shield, causing 225 to 235(Rank1) to 420 to 440(Rank6) damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Devastate
Talent- 50,60,70
An instant weapon attack that causes 50% of weapon damage plus 15/25/35 and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect.
Spell Reflection
64
Reflects the next spell cast on the Warrior. Lasts 5 sec.
Intervene
70
Blocks the next melee or ranged attack against a friendly target within 8-25 yards.
Talents are written out in much the same way as abilities. Talents have ranks though so are listed as name, rank, talent, points required in tree, description. A very important thing to note about talents is that you can currently unlearn them if you need to. This allows you to build your character one way for early levels and then change mid-way or even late game to a different style. This is a general tip and works for all classes not just warriors. To unlearn all your talents, the first time only costs 1 gold, the second time only costs five gold (or is it 10?). This is a very nice bonus, it means you do not have to play your end-build from level 1 (well.. 10).
Not many argue that a Arms build Warrior isn't the best build until the 50+ level range. See below for some example builds.Once you reach 50, many people say that spec'ing in Protection is the best way to go, since every group, raid or instance always needs a main tank. The advanced Taunts and Threat levels of the Protection Warriors is invaluable at this stage in the game. Well, spend a gold and do that!
Then finally, once you hit 70, you can re-specialize your character to be the best you can for PvP or whatever you plan on doing. If your Guild already has several, well equipped MT's, going Fury specc is a great option for end game content, to support the raids. Plan on using the re-specs, the first few don't cost that much. Do not use them as an excuse to just throw points anywhere, as that would waste your re-specializations and make you spend much more money, but rather take advantage of your ability to switch between proven existing builds at certain levels. It may seem obvious to some, but we see people running around in the 20s doing things that are not really optimized, and they know it, but they always do it because they think it will be 'better in the end'. Well, in this game, you can wait until 'the end' to do that if you wanted.
Talent builds are available at our publically editable WoW Wiki which you can access by clicking right here.
The Talent list is available both below in the calculator and on our publically editable WoW Wiki which you can access by clicking right here.
Fury Total: 5
Fury Mastery Cruelty Rank 5Protection Total: 41
Protection Mastery Shield Specialization Rank 5 Anticipation Rank 5 Toughness Rank 5 Improved Blood rage Rank 2 Last Stand Rank 1 Improved Shield Block Rank 3 Improved Revenge Rank 3 Defiance Rank 5 Improved Sunder Armor Rank 1 Improved Taunt Rank 2 Improved Shield Wall Rank 2 Concussion Blow Rank 1 One-Handed Weapon Specialization Rank 5 Shield Slam Rank 1Arms Total: 5
Arms Mastery Deflection Rank 5var mt_width = 550; var mt_class = 9; var mt_css = 'http://wow.tentonhammer.com/themes/WoW@TTHv2/style/style.css ';
Continue to Chapter 6:
Warrior Gameplay Tips
Have comments or suggestions? Thought of something that has been missed? Found an error? We would love to hear from you! Please post in our Warrior Class guide forum, or email me at ethec@tentonhammer.com