by Chris Noll on Jul 25, 2007
style="font-style: italic;">by Machail
width="250">Minimum Level: 26
Quest Givers:
Avatar of GhalnnCompleted By:
Avatar of GhalnnReward:
Mark of Ghalnn
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Tyrashnira's Lair
Symphony of the Butcher Kreshnikara, the Weaver of Storms The Maw of Tyranny Recession of Beauty The Hunt Found and Hidden AgainCorridor of the Pure
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=736">SummoningCompletion Quests
Drape of the Silver-Tongued Hood of the Peacebringer Final Trial Legendary Weapons and Other Rewards
style="font-weight: bold;">Disclaimer: As of July
25, 2007, the Pantheon of the Ancients quest series is bugged.
Sometimes the mobs won't spawn, or the quest won't update,
or other various bugs. Some quests may be completable, but
proceed at your own risk.
Now that we're
inside the Pantheon, let's have a look at how it's laid out.
Coming down the stairs, we'll get to a large room with 4
exits; one on each side. This is the Antechamber.
From the entrance, the exit to our left leads down to
style="font-style: italic;">Tyrashnira's Lair
(otherwise known as the "evil" or "impure" side). To our
right there is the "good" or "pure" side, otherwise known as the
style="font-style: italic;">Corridor of the Pure.
Directly in front of us is a hall that leads to the upper
levels of both sides. For now, we'll just concentrate on the
left exit, or Tyrashnira's
Lair. Head down that hall.
style="width: 500px; height: 306px;" alt="The Antechamber"
title="The Antechamber"
src="http://media.tentonhammer.com/vanguard/gallery/albums/album64/antechamber.jpg">
href="http://media.tentonhammer.com/vanguard/gallery/albums/album64/tyrlair.jpg">
style="border: 0px solid ; width: 150px; height: 92px; float: left;"
src="http://media.tentonhammer.com/vanguard/gallery/albums/album64/tyrlair.jpg"
alt="Tyrashnira's Lair" hspace="6" vspace="2">
Heading down the hall, you'll encounter a few baddies. It's
up to you whether you want to kill them or invis past them.
They don't see invis but are a healthy source of xp, and part
of a complete breakfast. If you choose to fight them, they
are four dot level 27s. They don't have any special abilities
of note, so they should go down fairly well with a group.
Beware there are some wanderers too, so you may want to pull
up the hall a bit until it's clear.
The hall will take you to the entrance of Tyrashnira's Lair.
This is where we can find a bunch of quests to get us started.
The Lair is a very large room with three "cubbies" on each side.
Each cubby contains an avatar of a god, who will give you a
quest. To get the cloak we're going to need to do all quests
in here and on the pure side.
There are many mobs in this room. For the most part, if you
stick to the sides, they're unlikely to bother you. You'll
want to pay particular attention to where Tyrashnira roams though.
She will randomly aggro members of your group and is
unkillable.
"Nah, we can take her!" you protest. Go ahead
and try.
href="http://media.tentonhammer.com/vanguard/gallery/albums/album64/tyrashnira.jpg">
style="border: 0px solid ; width: 150px; height: 92px; float: right;"
src="http://media.tentonhammer.com/vanguard/gallery/albums/album64/tyrashnira.jpg"
alt="Tyrashnira" hspace="4" vspace="4">
She'll let you live for a bit. Heck, she might even
let you think you're winning. In the end though, she was
coded to be unkillable and her regen will simply not allow her to die.
After a few hours of trying to prove me wrong, run to the first cubby
on
the left from the entrance. We'll get started on the first
quest.