by Chris Noll on Sep 18, 2007
style="font-style: italic;">by Machail
width="250">Minimum Level: 26
Quest Givers:
Shade of MorajCompleted By:
Shade of MorajReward:
Hood of the Peacebringer
href='http://ads.tentonhammer.com/adclick.php?n=aefd7612'
Tyrashnira's Lair
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=696">SymphonyCorridor of the Pure
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=736">SummoningCompletion Quests
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=729">Drape
style="font-weight: bold;">Disclaimer:
As of July 25, 2007, the Pantheon of the Ancients quest
series is
bugged. Sometimes the mobs won't spawn, or the quest won't
update, or other various bugs. Some quests may be
completable,
but proceed at your own risk.
Now that we've
completed the quests in the Corridor of the Pure, we can collect the
second part of our heroic Cloak of the Pantheon. This is much
like the Drape of the Silver-Tongued, and is not really an in-depth
quest, persé, especially now that we've completed all the
quests in the Pantheon, but it is needed to get your cloak.
First, you'll need to get up to the Avatar of
Moraj. Head over to the
Antechamber; the room with four exits. From here, we'll want
to head down the center hallway, directly across from the
entrance.
This will take us to a fork in the halls, where we can go left or
right. This time we'll go right (we went left for the drape),
onto the upper levels of the Corridor of the Pure.
Like its counterpart, there are lots and lots of mobs here.
Invising is an option,
but some of these mobs will see your invis, particularly the champion
or guardian looking guys. So bring your group, buff up and
start fighting.
A good strategy to start is by clearing the hall that forks from the
antechamber of all wandering mobs. There should only be 2 or
3 sets of wanderers you can clear. Pull them back into the
"safe" hall before the fork to fight one set at a time. Rinse
and repeat for any additional set of wanderers that come by.
Once the wanderers are dispersed, head right to the Corridor of the
Pure.
There are two guards by the doorway you'll want to clear, and
a ton of wanderers. So again, pull these back into the hall
until you feel you have a good safety area that is clear of mobs.
Head in, and turn left immediately. You'll notice you are on
the catwalks above the Corridor of the Pure. Wandering here
are
again a few more sets of mobs, so be sure to proceed slowly and take
them all out.
As you head down the catwalk you'll eventually see a plateau in the
middle of the room with a very large Shade of Moraj standing
beside a blue vortex of swirling magic. This is the guy
you'll
want to talk to for the quest for the second, and final half of the
cloak.
Clear all mobs and approach him to hail him.
alt="The Shade of Moraj" title="The Shade of Moraj"
src="http://media.tentonhammer.com/vanguard/gallery/albums/album64/moraj.jpg">
Hood of the
Peacebringer
style="color: rgb(51, 204, 0);" class="style8">Soulbound
class="style9">35
style="color: rgb(255, 255, 204);">
style="color: rgb(255, 255, 255);">Armor
Class
class="style5">+6 Wisdom
+40 Healing Focus
class="style6">Level
style="color: rgb(153, 153, 153);" class="style7">:
style="color: rgb(153, 153, 153);">
style="color: rgb(255, 255, 255);">27
style="color: rgb(51, 204, 0);" class="style8">Soulbound
class="style9">35
style="color: rgb(255, 255, 204);">
style="color: rgb(255, 255, 255);">Armor
Class
style="color: rgb(102, 255, 153);">+8 Strength
style="color: rgb(102, 255, 153);">
+5
Dexterity
+10
Critical Melee Hit Chance
style="color: rgb(153, 153, 153);" class="style6">Level
style="color: rgb(153, 153, 153);" class="style7">:
27
On
Use:
Removes the Sigil of Doom from the wearer if used within 5 seconds of
being marked.
style="color: rgb(51, 204, 0);" class="style8">Soulbound
class="style9">138
style="color: rgb(255, 204, 51);">
style="color: rgb(255, 255, 255);">Armor
Class
style="color: rgb(102, 255, 153);">+8 Constitution
style="color: rgb(102, 255, 153);">
+5
Vitality
+69
Hit Points
style="color: rgb(153, 153, 153);" class="style6">Level
style="color: rgb(153, 153, 153);" class="style7">:
27
On
Use:
Removes the Sigil of Doom from the wearer if used within 5 seconds of
being marked.