by Greg on Jan 20, 2016
Your stats make up everything about your survival in Ark, so knowing which ones are best for the playstyle you’re going for is important early on. If you’re in a tribe you not only want to think about what types of stats you want, but what stats would benefit your tribe. For instance, if no one in your tribe has a high Oxygen stat, it can make gathering underwater materials more difficult.
Here are a few other examples of stat combinations you may want to go with, and the situations they are best at.
Scout – If you want to play as a scout, you can forego many of the other stats and focus primarily on Movement Speed and Stamina. After only a few levels you’ll be running much faster and for longer distances than players who put their early points into health or melee damage.For all of the above classes there are caps to the amount of one stats you’ll want to invest in. For example, Stamina is great for every class, but investing more than 200 is usually a waste than can be spent elsewhere.
Health is another one that because less useful the more you put in (for humans not dinos), because your armor will be providing most of your protection alter on. Look to increase your health to at least 200, but going with more won’t be detrimental at all.
Melee Damage does great things for gathering and hand held weapon damage, but doesn’t help your ranged combat at all. If you want to go with a ranged character you might want to put your points into Movement speed instead.
An Oxygen level of at least 200 will allow you to swim to the deepest depths for long enough to gather a decent amount of materials there.
Fortitude is another late game stat that comes in handy when you start trekking into caves. Caves are harsh environments whose cold will kill you in minutes. You’ll need at least 5 points in Fortitude to survive even the mildest cave.