Blackwing Lair Guide - 7.25.06 Page Five

by on Jul 26, 2006

Blackwing Lair

Index

1.0 Introduction
1.1 Razorgore the Untamed
1.2 Vaelastrasz the Corrupt
1.3 Supression Room
and Broodlord Lashlayer

1.4 Firemaw
1.5 Ebonroc and Flamegor
1.6 Chromaggus
1.7 Nefarian

Firemaw’s Friends

The enemy packs before Firemaw are extremely difficult and killed in stages. To begin with, have your mages set-up far away from the door while you assign someone to “Goblin Running”. The first part is to have your Warriors make the pull then tank each of the Spellbinders, Overseers, and Warlocks.  First up are Goblins, which have a “one-hit kill” on any weak target attack with their thrown dynamite. The thing is, they attack the closest person to them and the dynamite is slow in travelling, so a Goblin Runner can neutralize their massive DPS by running in circles avoiding the dynamite. Every Mage and Warlock in the should be working on AoE’ing down the Goblins. Then next up is the Warlocks which the entire raid should work on killing one by one. If one opens a red portal, quickly begin working on them as soon as possible. If the portal succeeds then a felguard will emerge, which can be banished/feared and is of little concern until later.

Next up is the Spellbinders, who are immune to magic. Have all of your melee DPS work them down. Then you have the Overseers who are immune to all but ONE school of magic. So once their weakness is found, attack with only that magic school (and melee DPS). Their weakness comes with about a 100% damage increase, so they die quickly.

After one pack is done, rest up and resurrect those dead then pull the next pack. Continue until nothing remains but Firemaw (and the enemies in the far back guarding the next door).

Firemaw

Firemaw, to me, is one of the coolest fights in the game outside of Naxxaramas. This is a very difficult fight to set-up and will be difficult to any guild trying for their first time. Basically, you need four groups of people.

Group One: Mages, Warlocks, Main Tank Healers
Group Two: Off-Tank Healers
Group Three: Off-Tanks
Group Four: Rogues

Diagram

This diagram pretty much explains the positioning of the fight. You need your off-tank healers out of line-of-sight and able to keep all of the off-tanks up (who need to stay in the fight). Your off-tanks need to be constantly fighting Firemaw. Your Rogues need to be self sufficient, staying in and fighting Firemaw until their HP is too much then pulling out.

Abilities:

It’s important to note what abilities Firemaw has which is very important in understanding how the fight works:

Wing Buffet: Everything infront of him gets knockbacked and has their aggro reduced.

Flame Buffet: Does about 100-170 damage and increases fire damage done by 150 for a minute. The debuff stacks.

Shadow Flame: Does 4000-5000 Shadow damage to enemies infront of Firemaw and instantly kills anyone without an Onyxia Scale Cloak (places a damage over time spell that isn't cureable and deals over 10,000 damage).

With these abilities known, we can now explain the roles of everyone in the raid:

Main Tank: Tanks Firemaw in the position noted in the Diagram which makes him the only person who is inflicted by Shadow Flame. The Main Tank should be in as much fire resist gear as possible.

Off-Tanks: These guys stand next to Firemaws side (see diagram) and attack while their healers keep them up. They should be in full fire resist gear as well. At no time should less then two off tanks be near Firemaw. Whenever CT_Raid announces a Wing Buffet coming then the off-tank needs to use Taunt in order to gain instant aggro of the enemy at which point Firemaw will Wing Buffet him and return to the main tank. If the taunt is resisted then the next off-tank in line needs to use his. If too many Flame Buffets stack up then an off-tank can dodge out of the fight and let them wear off. The off-tanks should be in a position where when they taunt Firemaw he is faced towards the opposite wall of the raid.

Off-Tank Healers: These guys should be composed of about five healers whose only job is keeping the off-tanks up. They need to be positioned

Rogues: Rogues need to have bandages. They need to go into where Firemaw is and fight until too many Flame Buffets are stacked up or their health is too low. Then they need to pull out and bandage up while waiting for the debuff to wear off. Then go back in. No healers should ever be healing Rogues nor should any Rogues die. They should be in full FR gear.

Casters and Hunters: They need to be near the wall out of LOS of Firemaw. They need to duck into LOS and fire off spells until they have taken too many flame buffets then pull out and bandage and let them fall off. Very simple job and like Rogues they should never die from flame buffet.

Healers: These guys need to stay out of LOS of Firemaw but in LOS of the Main Tank. This is possible if the main tank is in the location outlined in the diagram. Just stand there and heal the main tank and the main tank only. Priests need to work out who will shield the main tank before a Shadow Flame (which will prevent the main tank from dieing).

That’s about it! There is a lot to it and if it’s your guilds first time trying it out then be sure to have plenty of wipe protection (soul stones, divine intervention).

Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Email us at xerin@tentonhammer.com


Last Updated: Mar 13, 2016