style="font-family: tahoma;">The Beast Master
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By
Darkgolem
Beast masters concern themselves
with the animals and beasts of the wild. Be it caverns (or sewers
for that matter), jungle or desert, beast masters
style="font-family: tahoma;"> excel at dealing with the creatures ones
find in these places. Highly resistant to the poisons these
creatures sometimes have, able to mesmerize these creatures with great
skill, and at later levels, able to affect vermin and elementals, beast
masters have little to fear from tooth, pincer and claw.
Aside from they control over and skills in hunting or dealing with
animals, beast masters are excellent archers, even more so than many
other types of rangers. In addition, their spells are oriented
toward the out of doors, with snare, wild instincts and spike growth
among their repertoire.
Beast masters are not particularly gifted melee combatants.. they are
better keeping at a distance and turning their enemies into
pincushions. However, in this context, they are very deadly, able
to get bursts of speed which keep them out of harms way.
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abilities:
cellpadding="2" cellspacing="2">
style="font-family: tahoma;"> Drow (28 pt)
style="font-family: tahoma;">Drow (with
Bonuses)
style="font-family: tahoma;">Str 12
style="font-family: tahoma;">Str
12
style="font-family: tahoma;">Dex 14
style="font-family: tahoma;"> Dex
19
style="font-family: tahoma;">Con 10
style="font-family: tahoma;">Con
10
style="font-family: tahoma;">Int 10
style="font-family: tahoma;">Int
10
style="font-family: tahoma;">Wis 14
style="font-family: tahoma;">Wis
15
style="font-family: tahoma;">Cha 18
style="font-family: tahoma;">Cha 20
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(Below information based upon 28
point build, level 14)
Hit Points: 132
Armor Class: 14 + Items/spells
Saving Throws:
Fortitude: +11
Reflex: +11
Will: +6
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album78&id=The_Beast_Master&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Beast master mezmerizes a wolf"
src="http://ddo.tentonhammer.com/files/gallery/albums/album78/The_Beast_Master.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">Class/Race
Features:
Favored Enemy (Vermin at Level 1, Animal At level 5, Magical Beast at
Level 10)
Wild Empathy 4/day
Bow Strength
Two Weapon Fighting
Rapid Shot
Many Shot
Improved Two Weapon Fighting
Improved Wild Empathy 3/day
Evasion
Precise Shot
Improved Precise Shot
Greater Two Weapon Fighting
Immune to Sleep spells and effects
Spell Resistance 11
+2 bonus to Spot, listen and Search
Weapon Proficiency Rapier, Short Sword and Shuriken
+2 Save bonus versus Enchantments
+2 Will save bonus against spells and effects
Skills:
Jump +18
Hide +21
Move Silently +21
Spot +21
Swim +17
Heal +19
Feats:
Dodge, Great Fortitude, Mobility, Point Blank Shot, Shot On the Run,
Enhancements:
Elven Dexterity 2
Ranger Dexterity 3
Ranger Energy of the Wild 3
Ranger Elemental Empathy
Ranger Vermin Empathy
Ranger Sprint Boost 3
Ranger Extra Empathy 4
Ranger Favored Defense 2
Ranger Favored Attack 1
Ranger Favored Damage 2
Ranger Favored Resistance 1
Ranger Favored Jump 1
Spells
(DC 12 + spell level)
Spell Points: 246 (base 140 + Enhancements 60 + Ability bonuses 46)
Level 1: Longstrider, Camouflage
Level 2: Spike Growth, Snare
Level 3: Wild Instincts, Cure Disease
Level 4: Summon Nature's Ally IV, Freedom of Movement
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Detailed Progression by Level
Level 1
Class: Ranger
Feats: Dodge
Skills: Jump +4, Heal +4, Hide +4, Spot +4, Move Silently +4, Swim +4
Enhancements: Ranger Extra Empathy 1, Ranger Sprint Boost 1, Ranger
Favored Damage 1, Ranger Favored Resistance 1 (1/3/4)
Level 2
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Dexterity 1, Ranger Favored Defense 1, Ranger Jump
1
Level 3
Class: Ranger
Feats: Great Fortitude
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Elven Dexterity 1
Level 4
Class: Ranger
Ability Score: Charisma +1
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Extra Empathy 2, Ranger Energy of the Wilds 1,
Ranger Sprint Boost 2
Level 5
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Favored Damage 2
Level 6
Class: Ranger
Feats: Mobility
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Dexterity 2, Ranger Favored Attack 1
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album78&id=Beastmaster2&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Beastmaster mezmerizes a dog"
src="http://ddo.tentonhammer.com/files/gallery/albums/album78/Beastmaster2.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">Level
7
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Extra Empathy 3
Level 8
Class: Ranger
Ability Score: Charisma +1
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Elven Dexterity 2, Ranger Favored Defense 2
Level 9
Class: Ranger
Feats: Point Blank Shot
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Level 10
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Extra Empathy 4, Ranger Sprint Boost 3
Level 11
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Vermin Empathy
Level 12
Class: Ranger
Feats: Shot on The Run
Ability Score: Wisdom +1
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Dexterity 3
Level 13
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Elemental Empathy
Level 14
Class: Ranger
Skills: Jump +1, Heal +1, Hide +1, Spot +1, Move Silently +1, Swim +1
Enhancements: Ranger Energy of the Wilds 2, Ranger Energy of the Wilds 3
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