CB: The Knife Fighter

by on Apr 17, 2007

<h1 style="color: rgb(154, 185, 124);"><span style="font-family: tahoma;">The Knife Fighter</span></h1> <table border="0" cellpadding="3" align="right"> <tr><td> <script language='JavaScript' type='text/javascript' src='http://ads.tentonhammer.co

style="font-family: tahoma;">The Knife Fighter

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style="font-style: italic;">By Darkgolem
style="font-style: italic;">


The Knife Fighter is a href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=54">halfling
rogue/fighter multiclass using the rogue's skills with sneak attack and
the halfling skill with thrown weapons to become a deadly killing
machine.  The knife fighter does not fight on the front lines..
instead he or she quickly and quietly moves toward the rear of a
combat, and, when allies attack, takes out key opponents quickly and
with deadly precision.



Fighting for the knife fighter
involves a lot of movement.  Staying still means a quick
death.  Jumping, tumbling, always keeping to the flanks of
opponents, out of their reach, is the key to this warriors fighting
style.  While not heavily armor, the knife fighter is very nimble
and hard to hit.




In addition to fighting ability,
this warrior's goal is built to be an excellent href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=317">scout. 
Not aimed
at disarming traps (something one should mention when joining a party),
the knife fighter scouts, notices traps, deals with difficult to reach
locations (being an excellent swimmer and jumper), and deals with key
opponents.  While these benefits might be questioned when first
mentioned, a insightful party will realize the knife fighters
advantages quickly.



style="font-weight: bold;">Starting abilities:
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Halfling (28
point)

Halfling (with
bonuses)

Halfling (32
point)

Str 12

Str 12

Str 12

Dex 18

Dex 25

Dex 20

Con 12

Con 12

Con 12

Int 14

Int 14

Int 14

Wis 8

Wis 8

Wis 8

Cha 10

Cha 10

Cha 8



(Below information is based upon a
28 point build, level 14)



style="font-weight: bold;">Hit Points: 134
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Armor
Class
: 18 + Items/spells




Saving
Throws
:


Fortitude: +9
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Reflex: +16
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Will: +4
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href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album66&id=Knife_Fighter_2&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="The Knife Fighter Sneak Attacks"
src="http://ddo.tentonhammer.com/files/gallery/albums/album66/Knife_Fighter_2.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Class/Race
Features
:


(Bonuses applied in example)
style="font-family: tahoma;">
Small Sized (+1 AC, +1 to hit, +4 to
hide, ¾ carrying capacity)


+2 bonus to Jump, Listen and Move
Silently


+1 to hit with thrown weapons
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+1 bonus to saves, +2 bonus to fear
saves


-2 Str, +2 Dexterity
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Sneak Attack +5d6
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Improved Evasion
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Trap Sense +3
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Improved Uncanny Dodge
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Skills:
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Balance +18
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Tumble +22
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Use Magical Device +15
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Move Silently +22
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Hide +24
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Jump +19
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Search +10
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Spot +12
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Swim +13
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Diplomacy +12
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Bluff +8
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Feats:
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Quick Draw, Weapon Focus: Thrown,
Dodge, Mobility, Weapon Specilization: Thrown Weapon, Weapon Finesse,
Spring Attack, Improved Critical: Thrown Weapon

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Enhancements:
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Rogue Sneak Attack Damage 4
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Halfling Thrown Weapon Damage 2
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Rogue Haste Boost 2
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Rogue Dexterity 2
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Halfling Dexterity 2
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Rogue Sneak Attack Accuracy 2
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Halfling Cunning 3
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Halfling Thrown Attack Accuracy 2



Enhancement Notes:  Enhancements for the knife fighter take time
to develop, however, patience can lead to greater benefit by taking
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=456">enhancements
when they become available later in the fighters
career.  The end result of a knife fighter's ability with thrown
weapons ends up to be (before item/other bonuses) +21 to hit, +23 when
sneak attacking, and +3 damage, +6 damage when flanking, and +14 damage
when sneak attacking (from flanking)!



Detailed
progression by level
:





Level 1


Class: Rogue
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Feats:Dodge


Skills: Balance +4, Tumble +4, Use
Magical Device (UMD) +4, Move Silently (MS) +4, Hide +4, Jump +4,
Search +4, Spot +4, Swim +4, Diplomacy +4

style="font-family: tahoma;">
Enhancements: Rogue Sneak Attack
Damage 1, Halfling Thrown Weapon Damage 1, Rogue Haste Bonus 1





Level 2


Class: Fighter
style="font-family: tahoma;">
Feats: Quick Draw size="-1">

Skills: Tumble +1/2, UMD +1/2, 
Jump +1, Swim +1,


Enhancements: Halfling Cunning 1




Level 3


Class: Fighter
style="font-family: tahoma;">
Feats: Weapon Focus: Thrown Weapon,
Mobility



Skills: Tumble +1/2, UMD +1/2, 
Jump +1, Swim +1,
style="font-family: tahoma;"> style="font-family: tahoma;">

Enhancements:




Level 4


Class: Fighter
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Ability Score: Dexterity +1


Skills: Tumble +1/2, UMD +1/2, 
Jump +1, Swim +1,
style="font-family: tahoma;"> style="font-family: tahoma;">

Enhancements:




href="http://ddo.tentonhammer.com/modules.php?set_albumName=album66&id=Knife_Fighter_1&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Killin a Kobold"
src="http://ddo.tentonhammer.com/files/gallery/albums/album66/Knife_Fighter_1.sized.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
5



Class: Fighter
style="font-family: tahoma;">
Feat: Weapon Specialization: Thrown
Weapon



Skills: Tumble +1/2, UMD +1/2, 
Jump +1, Swim +1


Enhancements:




Level 6


Class: Rogue
style="font-family: tahoma;">
Feats: Weapon Finesse


Skills: Balance +1, Tumble +1, UMD
+1, MS +1, Hide +1, Jump +1, Search +1, Spot +1, Diplomacy +1, Bluff +1

style="font-family: tahoma;">
Enhancements: Rogue Sneak Attack
Accuracy 1, Halfling Dexterity 1, Rogue Dexterity 1, Halfling Thrown
Attack 1,





Level 7


Class: Rogue
style="font-family: tahoma;">
Skills: Balance +1, Tumble +1, UMD
+1, MS +1, Hide +1, Jump +1, Search +1, Spot +1,
size="-1">Diplomacy +1, Bluff +1 size="-1">

Enhancements:
style="font-family: tahoma;">


Level 8


Class: Rogue
style="font-family: tahoma;">
Ability Score: Dexterity +1


Skills: Balance +1, Tumble +1, UMD
+1, MS +1, Hide +1, Jump +1, Search +1, Spot +1,
size="-1">Diplomacy +1, Bluff +1 size="-1">
style="font-family: tahoma;">
Enhancements: Rogue Sneak Attack
Damage 2, Rogue Haste Boost 2





Level 9


Class: Rogue
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Feats: Spring Attack


Skills: Balance +1, Tumble +1, UMD
+1, MS +1, Hide +1, Jump +1, Search +1, Spot +1,
size="-1">Diplomacy +1, Bluff +1 size="-1">
style="font-family: tahoma;">
Enhancements:




Level 10


Class: Rogue
style="font-family: tahoma;">
Skills: Tumble +1, UMD +1, MS +1,
Hide +1, Jump +1, Diplomacy +1, Bluff +1, Swim +1
,
Balance +1, Spot +1

Enhancements: Rogue Dexterity 2,
Rogue Sneak Attack Accuracy 2, Halfling Dexterity 2, Halfling Cunning
2, Halfling Thrown Attack 2,




Level 11


Class: Rogue
style="font-family: tahoma;">
Skills: Tumble +1, UMD +1, MS +1,
Hide +1, Jump +1, Diplomacy +1, Bluff +1, Swim +1
,
Balance +1, Spot +1

Enhancements: Halfling Thrown Weapon
Damage 2




Level 12


Class: Rogue
style="font-family: tahoma;">
Feats: Improved Critical: Thrown
Weapon



Ability Score: Dexterity +1
style="font-family: tahoma;">
Skills: Tumble +1, UMD +1, MS +1,
Hide +1, Jump +1, Diplomacy +1, Bluff +1, Swim +1
,
Balance +1, Spot +1

Enhancements: Rogue Sneak Attack
Damage 3




Level 13


Class: Rogue
style="font-family: tahoma;">
Skills: Tumble +1, UMD +1, MS +1,
Hide +1, Jump +1, Diplomacy +1, Bluff +1, Swim +1
,
Balance +1, Spot +1

Enhancements: Rogue Sneak Attack
Damage 4




Level 14


Class: Rogue
style="font-family: tahoma;">
Skills: Tumble +1, UMD +1, MS +1,
Hide +1, Jump +1, Diplomacy +1, Bluff +1, Swim +1
,
Balance +1, Spot +1

Enhancements: Halfling Cunning 4

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Last Updated: Mar 13, 2016