by Darkgolem on Jun 15, 2007
By
Darkgolem
The rebel is, to say the least, a
fairly non
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=480">traditional
build. Mixing the benefits of a paladin and a rogue may seem
outside of the realm of role playing (after all, a bastion of goodness
who also is gifted at sneak attacks?), but this isn't nescessarily the
case. For one thing, there are many who desire the rule of law
and good who must fight against tyrants and oppressors. Simply
marching up to the gate of the local despot's castle will bring a quick
death, but defeating such opponents in a subtle way, with the removal
of key opponents within such a government is effective. As such,
the rebel does have a place. And who better to bring about the
downfall of one who uses the law as a cloak for commiting atrocities
than that most lawful of races, the dwarf?
Aside from role playing concerns, the rebel is unusually
effective. For one thing, in combat, the rebel is able to defend
his (or her) self. A good dexterity, coupled with the paladin
defensive bonuses, in addition to the
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=448">dwarvish
ability to wear heavy armor while having a dexterity bonus (thanks
to armor mastery) makes the rebel able to have a surprisingly good
armor class. Also, armored agility allows the rebel to maintain
good skill bonuses even when wearing the heavier armor types.
The rebel has many skills. When sneak attacking, the rebel is
almost (though not quite) as good as a regular warrior when attacking,
plus has a very good sneak attack bonus, not to mention the occasional
smite evil. Also, the rebel can use magical devices well (due to
high charisma scores and skill point allocation), and use healing wands
well. While not as good as the
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=482">
artisan build in disarming and locating traps, the Rebel can disarm
most traps without too many issues. The rebel, using divine
light, is more effective against undead than most rogues, since rogue
sneak attack is ineffective against the walking dead.
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abilities:
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Hit
Points: 128
Armor Class: 17 + Items/Effects
Saving Throws:
Fort: +10
Reflex: +15
Will: +8
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album91&id=Imminent_Death&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Imminent Death"
src="http://ddo.tentonhammer.com/files/gallery/albums/album91/Imminent_Death.jpg"
style="border: 2px solid ; width: 250px; height: 230px;" align="right">Class/Race
Features:
Dwarven Axes treated as Martial Weapons
+4 to Balance
+2 to Search
+2 save vs Poison
+2 save vs Spells
+1 to hit against goblinoids and orcs
+4 armor class against giants
Sneak Attack +4d6
Improved uncanny Dodge
Trap Sense +2
Evasion
Aura of Good
Smite Evil 2/rest (+6 to hit/ +25 damage)
Lay on Hands 2/rest (42 points)
Divine Grace
Aura of Courage
Divine Health
Turn Undead (6/day at level 3)
Remove Disease (1/rest)
Skills:
Balance +12
Tumble +8
Open Lock +11
Spot +18
Search +21
Disable Device +19
Move Silently +13
Hide +13
Use Magical Device +18
Bluff +11
Diplomacy +11
Feats:
Dodge, Weapon Finesse, Mobility, Spring Attack, Improved Critical:
Piercing
Enhancements:
Rogue Skill Boost 3
Paladin Armor Class Boost 2
Rogue Dexterity 2
Rogue Sneak Attack Accuracy 2
Paladin Bulwark of Good 1
Paladin Resistance of Good 1
Paladin Extra Lay on Hands 1
Paladin Divine Light 1
Paladin Charisma 1
Dwarven Armor Mastery 3
Dwarven Armored Agility 3
Spells
(DC 15 + spell level)
Spell Points: 65 (base 20 + Ability bonuses 45)
Level 1: Divine Favor, Virtue