Champions Online : Celestial Power Set Guide

by on Nov 13, 2009

Now that Celestial power set is available for every player, your friends at Ten Ton Hammer are pleased to provide a guide to this new set. For all the healing-themed goodness, read on! <blockquote>For the overview, we’ll list each power along with any


The
Celestial power set for Champions Online was revealed during the
recent Blood Moon event. This power set is designed for the player who
really, really likes to heal. Players could unlock the power set during
the Blood Moon event by completing the Dawn of the Undead Heroes
mission chain and by gathering forty celestial crystals. Now that the
Halloween themed event is over, the Celestial power set is available to
everybody. Your pals here at Ten Ton Hammer are pleased to provide an
overview of the Celestial power set for CO.



For the overview, we’ll list each power along with any
pertinent information. In addition, any advantages that can be
purchased for the power will be listed. The tier of the power will also
be listed. Newer players may be confused by the term
‘tier’ for the powers. What tier means is what
requirements are needed to take the power. The tier levels are
summarized below.


Starter – no
requirement needed. Tier 1 – requires
one celestial power or two non energy building powers from any framework Tier 2 – requires
three celestial powers or five non energy building powers from any
framework Tier 3 – requires
five celestial powers or eight non energy building powers from any
framework

style="font-weight: bold;">Celestial Power Set



style="font-weight: bold;">Radiance

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Tier: Starter

Type: Energy Builder

Description: Radiance fires bolts of dimensional energy at your target,
healing your friends and destroying your foes.

Method: Click

If targeting foe: Single
target dimensional damage If targeting ally: Heals
target Generates energy If targeting ally: Only
generates energy if damage is healed

Advantages

Convergence - Radiance gains
a 20% chance to chain to a secondary target. The chain will have the
opposite effect: An attack will chain a heal to a nearby friend; a heal
will chain an attack to a
nearby enemy Accelerated Metabolism -
Every time you use this ability you have a chance to return a small
amount of energy.



Rebuke

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Tier: Starter

Type: Ranged

Description: Call upon dimensional forces to judge your target, healing
your friends and destroying your foes.

Method: Tap

If targeting foe: Single
target dimensional damage. If targeting ally: Heals
target

Method: Charge

Increases the damage or
healing and energy cost of the Tap effect

Advantages

Admonish - If fully charged,
stuns targets around your primary target. Accelerated Metabolism -
Every time you use this ability you have a chance to return a small
amount of energy. Crippling Challenge This advantage Taunts an AI
controlled enemy, forcing them to attack you for 4 seconds, and
generates a moderate amount of thread. In addition, it places a 20%
damage debuff on the target that persists for 15 seconds. If the taunted enemy attacks
the taunter, it will quickly reduce this debuff's strength. Conversely,
damage the taunter inflicts on the taunted enemy restores the debuff's
strength. All taunt advantages share a
10 second cooldown, and an enemy that has been taunted cannot be
taunted again for 10 seconds. Against other player,
Crippling Challenge breaks through blocking and disables it for 10
seconds.



Imbue

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Tier: 1

Type: Buff Self

Description: By imbuing yourself with dimensional energies you are able
to increase the efficacy of the next power you use.

Method: Click

Increases the damage or
healing of the next ability used.

Advantages

Illusive - The next power
you use after Imbue will generate less threat.



Illumination

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Tier: 1

Type: Buff Targets

Description: Illumination places healing energies around your target,
aiding your allies in their fight.

Method: Click

If targeting foe: Places
Illumination on your target. Any hero attacking the target will receive
the Mend buff, healing them over time. If targeting foe: The debuff
has a 5 minute duration. If targeting ally: Places
Illumination on your target. When the affected ally takes damage they
will receive the Mend buff, healing them over time. If targeting ally: The buff
has a 30 minute duration.

Advantages

Brilliance - Illumination
becomes a toggle that automatically affects targets in a 25 foot sphere
around you. The Illumination toggle costs energy while active. The
Illumination toggle can affect, at maximum, yourself, one friend, and
one enemy every one second.





Conduit

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Tier: 1

Type: Ranged

Description: You become a conduit for dimensional energies, focusing
them on your friends or enemies.

Method: Maintain

If targeting foe: Deals
dimensional damage to the target If targeting ally: Heals the
target If your target is affected
by Illumination, chains to nearby targets of the same type.

Advantages

Serenity - A portion of the
energy you use to cast Conduit is returned to you if your target is
affected by Mend. Accelerated Metabolism -
Every time you use this ability you have a chance to return a small
amount of energy.



Conviction

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Tier: 1

Type: Buff Self

Description: You are able to temporarily increase your maximum health.

Method: Click

Increases your maximum
health for a short time

Advantages

Impudence - Conviction
becomes an Active Defense. The power becomes much more powerful but
also gains a 90 second cooldown and applies a 30 second cooldown to
other Active Defense powers.



Iniquity

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Tier: 1

Type: Healing

Description: You are the ultimate healer, transferring health from
yourself to your target.

Method: Click

Heals target Deals damage equal to the
heal to you

Advantages

Justice - Iniquity can now
target up to 5 friends in a cone in front of you. Iniquity is 10% less
effective (per target) for each target hit beyond the first.





Redemption

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Tier: 2

Type: Healing

Description: Your powers allow you to call other heroes back from the
brink of defeat.

Method: Click

Revives a nearby hero Cannot be used while in
combat

Advantages

Salvation - Redemption can
now resurrect up to 5 targets within 25 feet of you. Healing received
is divided amongst targets resurrected.



Palliate

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Tier: 2

Type: Ranged

Description: Calling upon dimensional energies you are able to blast
your enemies and heal your allies.

Method: Click

Heals target for a
percentage of their life. Increases Presence of target.

Advantages

Absolve - The target of
Palliate has their threat wiped and gains stealth for 10 seconds.



Seraphim

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Tier: 2

Type: Buff Self

Description: You are one with the dimensional energies you control
enhancing your ability to use them for your will.

Method: Slotted Passive

Can be slotted in a Support
or Balanced passive power slot. Only active while in combat. Increases damage of all your
Dimensional attacks. This benefit scales with your Presence. Grants bonus efficacy to all
your healing powers. This benefit scales with your Constitution. Grants significant
resistance to Dimensional type damage and moderate resistance to all
Paranormal (Magic, Ego, Dimensional) type damage. this benefit scales
with your Constitution. Grants a small amount of
healing every few seconds to all allies in a moderate radius. Counts as an Energy Form.

Advantages

Balance - While you are in
combat, up to 5 enemy targets within 20 feet of you will take a small
amount of damage over time.



Expulse

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Tier: 2

Type: Close Area Attack

Description: Using a blast of energy you are able to send any enemies
around you flying,

Method: Charge

Knockback on all targets in
melee range. Must be fully charged

Advantages

Impose - All targets knocked
back by Expulse are also snared after 2 seconds. Accelerated Metabolism -
Every time you use this ability you have a chance to return a small
amount of energy. Challenging Strikes - This
advantage causes this attack to causes additional threat to your
targets, making them more likely to attack you. The additional threat
from this ability can only occur once every 5 seconds, and shares a
cooldown with all powers that have this advantage.



Ascension

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Tier: 3

Type: Buff Self

Description: You are able to temporarily draw massive energy from other
dimensions, increasing your damage and healing and granting you flight
for a short time.

Method: Click

Increases efficacy of all
your Healing Powers. Increases damage of all your
attacks. Grants flight. 

Advantages

Judgment - All Illuminations
within 25 feet are consumed. Friendly targets who were illuminated are
healed. Enemy targets who were illuminated take damage.



Purge

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Tier: 3

Type: Debuff

Description: Purge a target, banishing an undesirable effect to far off
dimensions.

Method: Click

If targeting foe: Removes a
single buff and travel power. If targeting ally: Removes
one debuff, damage over time, or heal reduction.

Advantages

Deliverance - Celestial
Cleansing now helps friendly targets around your primary target break
free of holds.



There you have it, fellow do-gooders! The full Celestial power set is
at your command and is waiting for the truest hero to answer the call
and wield these awesome healing powers. Now get out there and smite
some evil!




Last Updated: Mar 13, 2016