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3.0 - Conjurer Spell List & Training Spells
Conjurer Guide Index
Home
Chapter 1 - Conjurer Basics
Chapter 2 -
Conjurer Armor Quests
Chapter 3 - Conjurer Spell List & Training Spells
Chapter 4 - Conjurer Spell Analysis
Have a suggestion, addition, correction, or question for the Conjurer subclass guide? Send it to the author, or post it on our forums! Please share what you know for everyone to enjoy!
3.1 - Conjurer Spell List
Level
1
Dust Blast
Deals instant magic damage to the target
1
Tellurian Recruit
Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding
2
Heal Servant
Heals the Conjurer's pet
3
Burn
Deals instant heat damage and additional heat damage
over time to an enemy
4
Magi's Shielding
An augmentation spell that benefits the caster by increasing
avoidance, maximum health, and decreasing the chance of interruption
5
Abate
Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed is reduced for a short
duration
5
Bind Sight
An augmentation that grants the mage the ability to see
through the eyes of a target ally. This augmentation breaks if the
mage enters combat
6
Cure Arcane
Cures magic, mental, and divine impairments on target
ally
6
Sand Blast
Deals instant magic damage to the target
7
Elemental Cover
An augmentation that increases the power pool and
elemental resistance for the Conjurer's group. The elemental resist
protects more against cold than heat
8
Sleet
Deals instant cold damage and decreases the movement
speed of the target enemy and surrounding encounter members
9
Dispel Magic
Dispels beneficial magic spells from the mage's target
9
See Invisibility
An augmentation that allows a mage's ally to see
invisible enemies
10
Greater Burn
Deals instant heat damage and additional heat damage
over time to an enemy
11
Agitation
And augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed, and intelligence at the cost of decreased defense
and parry
12
Earthly Brand
A group augmentation that increases resistance to all
types for the Conjurer's group and their pets. Pets in the
Conjurer's group receive an additional bonus to their defense
12
Rock Blast
Deals instant magic damage to the target
12
Tellurian Follower
Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding
13
Aqueous Stone
Summons an item to an ally that will grant them
water-breathing
13
Essence Shift
Converts health from a summoned minion into power for
the Conjurer
14
Conjuror's Symbol
An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemy's elemental and magic resist every time
it attacks or receives damage
14
Soothe Servant
Heals the Conjurer's pet
14
Volatile Brace
An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed
15
Call Servant
Summons the Conjurer's pet to the immediate area
15
Invisibility
Grants invisibility to an ally and reduces their
movement. If that ally has a pet, the pet is also granted
invisibility. You can only maintain this spell on a single ally
16
Petrify
Stuns the Conjurer's target and deals instant magic
damage. The stun effect does not apply on epic targets
16
Seism
Violently shakes the earth around the Conjurer, dealing
magic damage and knocking down all nearby enemies
17
Burning Agony
Deals instant heat damage and additional heat damage
over time
18
Splinter Essence
Summons an item to an ally converts health into power
19
Immobilize
Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed it reduced for a short
duration
20
Fireshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
20
Igneous Apprentice
Summons a native of the Plane of Fire to do the Conjurer's bidding.
20
Spiked Earth
Deals instant magic damage to the target.
21
Pullulation
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
22
Shards of Ice
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
23
Cat's Eye
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
23
Fire Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
24
Aqueous Stalkers
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
24
Tellurian Soldier
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
25
Minion's Stance: Provocation
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
25
Shattered Ground
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
26
Alluvial Brand
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
27
Instant Vim
Converts health from a summoned minion into power for the conjurer.
28
Conjuror's Mark
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
28
Minion's Stance: Volatile Refuge
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
28
Repair Servant
Heals the conjurer's pet.
29
Spiked Rain
Deals instant magic damage to the target.
30
Frozen by Time
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
30
Tremor
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
31
Flaming Agony
Deals instant heat damage and additional heat damage over time to an enemy.
32
Aery Outrider
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
33
Offering
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
33
Quicksand
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
33
Sliver of Essence
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
34
Igneous Adept
Summons a native of the Plane of Fire to do the Conjurer's bidding.
35
Embers
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
35
Roaring Flames
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
35
Scorchshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
36
Rockslide
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
37
Infernus Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
38
Aqueous Hunters
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
38
Tellurian Avenger
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
39
Minion's Stance: Vexation
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
39
Shattered Earth
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
40
Geotic Brand
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
40
Stoneskin
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks
40
Vehement Stone
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
41
Instant Vigor
Converts health from a summoned minion into power for the conjurer.
42
Conjuror's Signet
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
42
Minion's Stance: Volatile Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
42
Renew Servant
Heals the conjurer's pet.
43
Klicnik's Bite
Deals instant magic damage to the target.
44
Heatwave
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
44
Quake
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
45
Fiery Doom
Deals instant heat damage and additional heat damage over time to an enemy.
46
Aery Stalker
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
47
Quagmire
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
47
Sacrifice
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
47
Shard of Essence
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
48
Igneous Magi
Summons a native of the Plane of Fire to do the Conjurer's bidding.
48
Minion's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
49
Phlogiston
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
49
Pyrotechnic
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
50
Blazing Presence
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
50
Flameshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
50
Flash Flood
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
51
Blazing Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
52
Aqueous Swarm
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
52
Call of the Hero
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
52
Tellurian Myrmidon
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
53
Minion's Stance: Aggravate
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
53
Shattered Land
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
54
Geotic Rune
A group augmentation that increases the power pools of the coercer's group.
54
Vehement Rock
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
55
Burning Vigor
Converts health from a summoned minion into power for the conjurer.
55
Frigid Winds
Deals Cold damage over-time and slows the target.
56
Conjuror's Insignia
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
56
Minion's Stance: Transient Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
56
Rebuild Servant
Heals the conjurer's pet.
57
Snapping Mandibles
Deals instant magic damage to the target.
58
Calcify
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
58
Elemental Vestment
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenver the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
58
Seismic Tremor
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
59
Fiery Annihilation
Deals instant heat damage and additional heat damage over time to an enemy.
60
Aery Hunter
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
61
Expiation
Sacrifices the Conjurer's summoned minion to restore
health and power to the Conjurer's group
61
Scintilla of Essence
Summons an item to an ally that converts health into
power
61
Sandpool
Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed is reduced for a short
duration
62
Igneous Savant
Summons a native of the Plane of Fire to do the
Conjurer's bidding
62
Intervention
Augmentation that prevents damage that would kill the
summoned minion and instead heals them. This augmentation has a
short duration
63
Pyromancy
Summons an inhabitant from the Plane of Fire that will
attack an opponent specified by the Conjurer. Once this opponent is
slain or the duration of the summoning expires, the summoned minion will
return to their native plane
63
Escutcheon
An augmentation that increases the power pool and
elemental resistance for the Conjurer's group. The elemental resist
protects more against cold than heat
64
Deluge
Deals instant cold damage and decreases the movement
speed of target enemy and surrounding encounter members
64
Pyreshield
An augmentation placed on an ally, that deals instant
heat damage to any attacker of that ally. This spell does not
require any concentration, but can only be maintained on a single ally
65
Plane Shift
Shapeshifts the Conjurer's summoned minion into a
powerful planar creature for a short duration. The type of planar
creature is based on the current summoned minion type. When Plane
Shift expires, the pet is returned to normal
65
Ember Seed
An augmentation placed by the Conjurer on target ally,
that grants a chance to deal heat damage with every attack, and place an
impairment on the opponent. If the opponent dies while under this
impairment, it will deal instant heat damage to the encounter
66
Aqueous Horde
Summons a pack of inhabitants from the Plane of Water
which attack an opponent specified by the Conjurer. Once this
opponent is slain or the duration of the summoning expires, the summoned
minions will return to their native plane
66
Tellurian Champion
Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding
67
Shattered Terrain
Deals magic damage over time and prevents any hostile
actions from the target and target encounter members for the duration of
the spell. The prevention of hostile actions effect does not affect
epic opponents
67
Exasperate
An augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed and intelligence, at the cost of decreased defense
and parry
68
Geotic Seal
Group augmentation that increases resistance to all
types for the Conjurer's group and their pets. Pets in the
Conjurer's group receive and additional bonus to their defense
68
Vehement Gem
An augmentation that grants stoneskin that protects
against all physical damage to the Conjurer's summoned minion for up to 3
attacks. As long as this spell has not expired, it also increases
the minions defense skill
69
Blazing Vigor
Converts health from a summoned minion into power for
the Conjurer
70
Restore Servant
Heals the Conjurer's pet
70
Temporal Haven
An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed
70
Conjurer's Brand
An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemies elemental and magic resist every
time it attacks or receives damage
70
Blazing Avatar
Engulfs the Conjurer's summoned minion in a blazing aura
for a limited duration, dealing heat damage every time the minion attacks
or is attacked in melee. Once this spells has triggered 5 times, it
will expire
71
Crystal Blast
Deals instant magic damage to the target
71
Earthquake
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
71
Vampire Bats
Deals piercing damage over time to target enemy and decreases their defense
72
Effigy
Deals unresistable instant heat damage and additional heat damage over time to an enemy
72
Solidify
Stuns the conjurer's target and deals instant magic damage
73
Najena's Essence Summoning
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
73
Scale of Essence
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
73
Sediment
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
73
Wind Sensei
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
74
Expire
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
74
Master's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
74
Winds of Velious
Deals cold damage over-time and slows the target
75
Elemental Aspect
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
75
Inferno Golem
Summons a native of the Plane of Fire to do the Conjurer's bidding
75
Pyro
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
76
Elemental Unity
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
76
Infernoshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
76
Torrent
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
77
Aqueous Serpents
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
77
Earthen Avatar
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
77
Magma Seed
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
78
Antagonize
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
78
Shattered Tectonics
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
78
Vehement Skin
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
79
Capture Vigor
Converts health from a summoned minion into power for the conjurer
79
Geoticism
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
80
Blazing Manifestation
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
80
Communion
Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet
80
Conjurer's Pact
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage
80
Defensive Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
80
Reconstruct Servant
Heals the conjurer's pet
Conjurer Spell List
Conjurer Entertainment Spells
Level
Illusion Spell Name
20
Illusion: Fire Elemental
30
Illusion: Water Elemental
35
Illusion: Air Elemental
40
Illusion: Earth Elemental
45
Group Illusion: Air Elemental
50
Group Illusion: Earth Elemental
Conjurer Training Spells
Level 14
Agitation
Earthly Brand
Soothe Servant
Volatile Brace
Level 24
Fireshield
Shards of Ice
Fire Seed
Aqueous Stalkers
Level 34
Volatile Refuge
Spiked Rain
Tremor
Flaming Agony
Level 44
Vexation
Renew Servant
Volatile Haven
Klicnik's Bite
Level 54
Flameshield
Aqueous Swarm
Aggravate
Geotic Rune
Level 64
Expiation
Pyromancy
Deluge
Pyreshield
Level 75
Earthquake
Effigy
Winds of Velious
Elemental Aspect
Conjurer Guide Index
Home
Chapter 1 - Conjurer Basics
Chapter 2 -
Conjurer Armor Quests
Chapter 3 - Conjurer Spell List & Training Spells
Chapter 4 - Conjurer Spell Analysis
Have a suggestion, addition, correction, or question for the Conjurer subclass guide? Send it to the author, or post it on our forums! Please share what you know for everyone to enjoy!