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Crusader Alternate Advancements
Strength
Agility
Stamina
Wisdom
Intelligence
Swift Attack - A melee attack that increases the Avenger's attack speed if it strikes an enemy
Joust - A melee attack that teleports you to your
target.
Hammer Ground - An area melee attack that deals little damage, but causes a tremor that knocks back anyone struck by it. Increased ranks of Hammer Ground will increase the stun duration
Combat Leadership - The Knight's group will deal additional slashing damage on their next attack or spell
Legionnaire's Smite - The Legionnaire can quickly smite enemies with magic damage
Avenger's Restlessness - Increases the Avenger's double
attack.
Trample - The Cavalier's auto-attacks have a chance at attacking up to 4 nearby enemies surrounding the Cavalier
Fervor of Faith - Increases the Sentry's chance at critical damage
Battle Leadership - Increases the combat and casting skills of the Knight's group
Legionnaire's Wrath - Increases the damage of the
Legionnaire's hostile spells.
Idolic Axe - Increases the Avenger's hate gained by all enemies
Higher Ground - Increases the Cavalier's defense skill.
The Cavalier has a chance to become immune to some to some interrupt effects for a short duration after every melee attack
Sentry's Bulwark - Increases the Sentry's maximum health
Aura of Leadership - Places a protective ward on the
group which will regenerate over time.
Legionnaire's Mercy - Increases the Legionnaire's spell
resistance and heal amount.
Avenging Invigoration - All of the Avenger's combat arts, spells, and abilities have their reuse, recovery, and casting speeds approved
Lance - A powerful frontal melee attack that cannot be riposted
and damages all targets in front of the crusader. It deals additional damage-over-time and snares opponent.
Divine Aura - Divine Aura grants the Sentry immunity to most damage sources for 10 seconds. Any damage amounts in excess of 50% of the Sentry's health total is not prevented
Fearless Morale - The Knight gains immunity to Fear, and all group members gain 2% more to their melee damage, spell damage, health replenishment, and wards
Legionnaire's Conviction - Absorbs magical damage
inflicted upon the Legionnaire and reflects a portion of that damage back
upon their attacker.
Shadows Crusader Advancement Abilities
These abilities are available once the specified amount of points have been
distributed to the Shadows General and Fighter lines.
Gallantry
Improves threat amount of the crusader's taunt
abilities.
Cavalier's Call
Improves the bonuses of the crusader's Crusade and
Unholy Strength line of spells.
Knight's Stance
When a shield is equipped the crusader's weapon
will do additional damage.
Valor in Battle
Improves the damage done by the Blessed Weapon and
Grim Harbinger lines of skills.
Cavalier's Cry
The crusader will have a chance to resist stifle
effects.
Phalanx
Improves the shield effectiveness of the crusader.
Aura of the Crusader
Aura of the Crusader cures the crusader of any
stifle, root, stun, fear, or target forcing effects for a short
duration.
Sentinel's Fate Advancement Abilities
These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.
Avenging Hatred
Increases recovery speed of the crusader
Cavalier's Shout
The crusader gains a chance to increase their
threat to the target encounter.
Sentry's Aura
Improves the duration of Divine Aura.
Knight's Leadership
Improves the base heals, taunts, and damage
provided by Fearless Morale.
Legionnaire's Focus
Improves the crusader's Heal Crit Bonus
Crusader's Faith
Returns a portion of the damage the crusader's
group does as a health to the crusader.
If you have any questions or comments on the crusader AP tree, please contact Savanja!