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Druid Alternate Advancements
Strength
Agility
Stamina
Wisdom
Intelligence
Nature Blade - A melee attack that increases the Naturalist's attack speed if it hits
Calm Animals - Mesmerizes target group of animals. If the target receives any damage, the mesmerize effect breaks. Increased ranks increase the duration of this effect
Serene Symbol - Dispels beneficial elemental and noxious spell effects on the Serenicist's target. Power is drained from the Serenicist for each beneficial spell effect removed
Hierophant Grasp - A melee attack that damages and roots those near the Hierophant, and dispels a root effect from the Hierophant if it strikes anyone. The root effect has a chance at breaking every time the target receives damage
Thunderstrike - A melee attack that deals additional magic damage
Wild Ferocity - Increases the Naturalist's chance at attacking twice with every attack
Charm Animal - Charms animal target. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist
Serene Knowledge - Every time the Serenicist casts a beneficial spell, it has a chance to grant immunity to most forms of stun, interrupt, and knockdown for a short duration
Hierophant Movement - Increases the Hierophants movement speed
Stormcaller's Control - Increases the Stormcaller's
base spell damage
Natural Boon - The Naturalist's attacks have a chance to heal the group with every successful attack
Wild Regeneration - Increases the healing of the initial tick and lowers the duration of the Animalist's
single target and group heal over time spells, allowing the healing updates to occur in shorter time intervals
Serene Focus - Increases the Serenicist's chance at
critical chance
Hierophant Obfuscation - The Hierophant can outright avoid some hostile spells
Stormvision - Increases the Stormcaller's focus, ordination, and disruption skills
Primordial Strike - A melee attack that deals moderate damage. It cannot be parried, deflected, riposted, or blocked
Tortoise Shell - Roots and stifles the Animalist and doubles the effectiveness of their shield. All area effect abilities that do not directly target the Animalist's group are avoided, and increases their health regeneration, as long as they are
near the Animalist
Serenity - Serenity grants the Serenicist immunity to stun, interrupt, and some knockdown effects. Serenity can be cast while stunned
Rebirth - Rebirth will resurrect the Hierophant automatically after their death (except for falling deaths). The automatic resurrection can be cancelled after death by canceling the flashing Regenesis icon that appears after dying
Infusion - Everytime the Stormcaller casts a beneficial spell on an ally, Infusion deals magic damage to a nearby enemy. This costs a small amount of power every time it triggers
Shadows Advancement Abilities
These abilities are available once the specified amount of points have been
distributed to the Shadows General and Priest lines.
Elemental Mastery
Improves the damage of the druid's heat and cold
based spells.
Hierophant's
Protection
The Aspect of the Forest and Lucidity lines will
gain additional hitpoints.
Nature's
Storm
Improves the damage and critical amount to the
Frostbite and Thunderbolt lines of spells.
Untamed Winds
Improves the initial base and critical heal amount
for the Winds of Healing and the Untamed Regeneration lines of spells.
Harmony of
the Grove
Improves the heal amount and critical amount for
the Photosynthesis and Regrowth line of spells.
Bladed
Expertise
Grants the druid a chance to double attack while
auto attacking.
Wrath of Nature
The druid uses their knowledge of nature to call
forth a powerful storm of lightning.
Sentinel's Fate Advancement Abilities
These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.
Natural
Instincts
Increases the melee accuracy of the druid.
Wild
Protection
Adds a small damage reduction component to the
druid's primary heal over time spells.
Pure Serenity
Reduces the recast of Serenity. The final point in
this ability adds an immunity to stifles.
Tunare's
Protection
Adds a short immunity to area of effect spells to
Rebirth.
Stormcaller's
Renewal
Grants the Stormcaller a chance to heal the group
on each hostile spell.
Tunare's
Grace
Grants the druid an additional group cure spell.
Grants group members a damage effect when cured.
If you have any questions or comments on the druid AP tree, please contact Savanja!