by Byron Mudry on Dec 14, 2007
This Balance talent guide goes over each of the talents in the Druid balance talent tree. The Balance talent tree is for Druids that either want to gain some mana efficiency for other trees or want to become DPS casters known as Boomkin. The Balance talent tree is most commonly used as a fill in talent tree for the other two trees. However it has gained some acceptance as a caster based DPS tree since the release of the Burning Crusade.
Return to the Druid Talent Guide. The Druid Talent guide contains the links to all three talent trees: Balance, Restoration and Feral. These Talent guides provide you with the resources to better understand Talents and the best ways to go about spending your Talent Points.
Tier 1 is available at level ten, when your first talents open up.
Starlight Wrath - Max 5 points, reduces the cast time of your Wrath and Starfire spells by up to 0.5 seconds. Cutting the casting time is a big increase to your DPS output and nice decrease in the time you have to be interrupted when doing PvP. Strongly RecommendedTier 2 talents are available as soon as you have 5 points in that talent tree.
Control of Nature - Max 3 points, decreases the chance to be interrupted by damage when casting entangling roots and cyclone by up to 100% Very useful for PvP late in the game once you have both spells. Limited use early since you will only have 1 of the spells. Limited use in dungeons and raids since most are indoor where you cant use the spells. Skip it unless you are max level and PvP allot.Tier 3 talents are available as soon as you have 10 points in that talent tree.
Brambles - Max 3 points, increases the amount of damage caused by your thorns and entangling roots by up to 75% While 75% is a big number, the base damage of both spells is relatively small, therefore it doesn't really do allot. Can be ok in PvP when fighting fast attacking opponents, but overall not that useful Skip itTier 4 talents are available as soon as you have 15 points in that talent tree.
Vengeance - Max 5 points, Increases the critical strike damage bonus of your starfire, moonfire and wrath spells by up to 100%. This ups your critical damage caused by these spells to 200% of the base damage. Great overall damage increase, amazing for burst damage in PvP, can be hard to manage aggro in PvE Strongly RecommendedTier 5 talents are available as soon as you have 20 points in that talent tree.
Lunar Guidance - Max 3 points, Increases your spell damage by up to 25% of your total Intellect At high levels this can easily be over +100 damage to spells. Scales with your gear, so as you get better its benefit becomes bigger as well. Must have TalentTier 6 talents are available as soon as you have 25 points in that talent tree.
Moonfury - Max 5 points, increases the damage done by your starfire, moonfire and wrath spells by up to 10%. A 10% increase in 3 of your main damage spells as a Boomkin. Strongly RecommendedTier 7 talents are available as soon as you have 30 points in that talent tree.
Dreamstate - Max 3 points, Regenerates mana equal to 10% of your intellect every 5 seconds, even when casting. Boomkin are always low on mana and this can easily provide up to an additional +40mp5 at high levels. Essential for long fights where mana becomes an issue, not always useful when soloing though as you can always take time to sit and drink to regen mana. Must Have for Raid BuildsTier 8 talents are available as soon as you have 35 points in that talent tree.
Wrath of Cenarius - Max 5 points, Your starfire spells gain up to an additional +20% of your +damage effects, while your wrath gains up to and additional 10%. This is a nice talent since it scales with your gear. By this point you will have a lot of +damage gear anyway and it will be worth while. RecommendedTier 9 is the top tier talent and is available as soon as you have 40 points in that talent tree.
Force of Nature - 1 point skill, Instant cast, 3 min cool down. Summons 3 treants to attack the enemy target for 30 sec. This ability can be very useful since the treants can attack quickly and do a decent amount of damage. Not useable on many bosses since they are susceptible to AOE and have a small health pool. Great in PvP as they can constantly interrupt a caster and force them to focus on them instead of you. Strongly RecommendedComments or questions? Email us (Messiah@TenTonHammer.com) or post on our forums!
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