by Jeff Woleslagle on Dec 02, 2005
Jump to other EverQuest 2 spell lists!
Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass Racial Traditions - Spells/abilities awarded every 8 lvls (starting at level 18) related to your choice of race Personal Traits - These same stat / resistance choices are awarded at varying intervals to all players regardless of class or race. Enemy Tactics - Spells/abilities adepts at weakening certain enemies, choices awarded at level 12, 16, 24, 32, and 38.At level 12, 16, and every 8 levels after (until level 38) on, you'll have a choice of some very specific knowledge about certain mobs. Against that sort of creature: 1) fighters can proc an extra melee attack for one minute, 2) mages get a powerful, low-resist nuke, 3) priests get a DD / debuff to AGI, STA, and STR plus a slow to attack speed, and 4) scouts get a DD / debuff to AC, STR, STA, and AGI.
Level12 Gnoll Orc 16 Ghost Skeleton Zombie 24 Centaur Giant Treant 32 Fairy Goblin Golem Bixie 38 Nightblood Elemental Lizardman Shadowman 52 Djinn Cyclops Harpy Naga
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